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Lines Matching refs:kStride

768 		const int kStride = 116;
770 glBufferData(GL_ARRAY_BUFFER, kStride * 2, NULL, GL_STATIC_DRAW);
818 glBufferSubData(GL_ARRAY_BUFFER, 0 + kStride, sizeof(d), d);
822 glBufferSubData(GL_ARRAY_BUFFER, 4 + kStride, sizeof(d), d);
826 glBufferSubData(GL_ARRAY_BUFFER, 12 + kStride, sizeof(d), d);
830 glBufferSubData(GL_ARRAY_BUFFER, 28 + kStride, sizeof(d), d);
834 glBufferSubData(GL_ARRAY_BUFFER, 32 + kStride, sizeof(d), d);
838 glBufferSubData(GL_ARRAY_BUFFER, 40 + kStride, sizeof(d), d);
842 glBufferSubData(GL_ARRAY_BUFFER, 56 + kStride, sizeof(d), d);
846 glBufferSubData(GL_ARRAY_BUFFER, 72 + kStride, sizeof(d), d);
850 glBufferSubData(GL_ARRAY_BUFFER, 104 + kStride, sizeof(d), d);
854 glBufferSubData(GL_ARRAY_BUFFER, 108 + kStride, sizeof(d), &d);
858 glBufferSubData(GL_ARRAY_BUFFER, 112 + kStride, sizeof(d), &d);
882 glBindVertexBuffer(0, m_vbo, 0, kStride);
943 const int kStride = 112;
945 glBufferData(GL_ARRAY_BUFFER, kStride * 2, NULL, GL_STATIC_DRAW);
988 glBufferSubData(GL_ARRAY_BUFFER, 0 + kStride, sizeof(d), d);
992 glBufferSubData(GL_ARRAY_BUFFER, 4 + kStride, sizeof(d), d);
996 glBufferSubData(GL_ARRAY_BUFFER, 12 + kStride, sizeof(d), d);
1000 glBufferSubData(GL_ARRAY_BUFFER, 28 + kStride, sizeof(d), d);
1004 glBufferSubData(GL_ARRAY_BUFFER, 32 + kStride, sizeof(d), d);
1008 glBufferSubData(GL_ARRAY_BUFFER, 40 + kStride, sizeof(d), d);
1012 glBufferSubData(GL_ARRAY_BUFFER, 56 + kStride, sizeof(d), d);
1016 glBufferSubData(GL_ARRAY_BUFFER, 72 + kStride, sizeof(d), d);
1020 glBufferSubData(GL_ARRAY_BUFFER, 104 + kStride, sizeof(d), &d);
1025 glBufferSubData(GL_ARRAY_BUFFER, 108 + kStride, sizeof(d), &d);
1045 glBindVertexBuffer(0, m_vbo, 0, kStride);
1639 const int kStride = 88;
1641 glBufferData(GL_ARRAY_BUFFER, kStride * 2, NULL, GL_STATIC_DRAW);
1677 glBufferSubData(GL_ARRAY_BUFFER, 0 + kStride, sizeof(d), d);
1681 glBufferSubData(GL_ARRAY_BUFFER, 4 + kStride, sizeof(d), d);
1685 glBufferSubData(GL_ARRAY_BUFFER, 12 + kStride, sizeof(d), d);
1689 glBufferSubData(GL_ARRAY_BUFFER, 28 + kStride, sizeof(d), d);
1693 glBufferSubData(GL_ARRAY_BUFFER, 32 + kStride, sizeof(d), d);
1697 glBufferSubData(GL_ARRAY_BUFFER, 40 + kStride, sizeof(d), d);
1701 glBufferSubData(GL_ARRAY_BUFFER, 56 + kStride, sizeof(d), d);
1705 glBufferSubData(GL_ARRAY_BUFFER, 72 + kStride, sizeof(d), d);
1726 glBindVertexBuffer(0, m_vbo, 0, kStride);
3003 const GLsizei kStride[2] = { 52, 62 };
3013 glBufferData(GL_ARRAY_BUFFER, kOffset[0] + 4 * kStride[0], NULL, GL_STATIC_DRAW);
3016 *reinterpret_cast<Vec2*>(&ptr[kOffset[0] + 0 * kStride[0]]) = Vec2(-1.0f, -1.0f);
3017 *reinterpret_cast<Vec2*>(&ptr[kOffset[0] + 1 * kStride[0]]) = Vec2(1.0f, -1.0f);
3018 *reinterpret_cast<Vec2*>(&ptr[kOffset[0] + 2 * kStride[0]]) = Vec2(1.0f, 1.0f);
3019 *reinterpret_cast<Vec2*>(&ptr[kOffset[0] + 3 * kStride[0]]) = Vec2(-1.0f, 1.0f);
3023 *reinterpret_cast<Vec2*>(&ptr[kOffset[0] + 8 + i * kStride[0]]) = Vec2(0.0f, 1.0f);
3024 *reinterpret_cast<float*>(&ptr[kOffset[0] + 16 + i * kStride[0]]) = 0.0f;
3025 //*reinterpret_cast<DVec3 *>(&ptr[kOffset[0] + 20 + i * kStride[0]]) = DVec3(1.0, 2.0, 3.0);
3028 memcpy(&ptr[kOffset[0] + 20 + i * kStride[0]], u.c, 3 * sizeof(double));
3029 *reinterpret_cast<IVec2*>(&ptr[kOffset[0] + 44 + i * kStride[0]]) = IVec2(1, 2);
3035 glBufferData(GL_ARRAY_BUFFER, kOffset[1] + 4 * kStride[1], NULL, GL_STATIC_DRAW);
3038 *reinterpret_cast<Vec2*>(&ptr[kOffset[1] + 0 * kStride[1]]) = Vec2(-1.0f, 1.0f);
3039 *reinterpret_cast<Vec2*>(&ptr[kOffset[1] + 1 * kStride[1]]) = Vec2(1.0f, 1.0f);
3040 *reinterpret_cast<Vec2*>(&ptr[kOffset[1] + 2 * kStride[1]]) = Vec2(1.0f, -1.0f);
3041 *reinterpret_cast<Vec2*>(&ptr[kOffset[1] + 3 * kStride[1]]) = Vec2(-1.0f, -1.0f);
3045 *reinterpret_cast<Vec2*>(&ptr[kOffset[1] + 8 + i * kStride
3046 *reinterpret_cast<float*>(&ptr[kOffset[1] + 16 + i * kStride[1]]) = 1.0f;
3047 //*reinterpret_cast<DVec3 *>(&ptr[kOffset[1] + 20 + i * kStride[1]]) = DVec3(4.0, 5.0, 6.0);
3050 memcpy(&ptr[kOffset[1] + 20 + i * kStride[1]], u.c, 3 * sizeof(double));
3051 *reinterpret_cast<IVec2*>(&ptr[kOffset[1] + 44 + i * kStride[1]]) = IVec2(3, 4);
3097 glBindVertexBuffer(1, m_vbo[1], kOffset[1], kStride[1]);
3098 glBindVertexBuffer(8, m_vbo[0], kOffset[0], kStride[0]);
3109 glBindVertexBuffer(0, m_vbo[0], kOffset[0], kStride[0]);
3124 glBindVertexBuffer(0, m_vbo[1], kOffset[1], kStride[1]);
3141 glBindVertexBuffer(15, m_vbo[0], kOffset[0], kStride[0]);
3156 glBindVertexBuffer(7, m_vbo[0], kOffset[0], kStride[0]);
3157 glBindVertexBuffer(12, m_vbo[1], kOffset[1], kStride[1]);