Lines Matching full:mina
7468 GLint minA;7469 glGetIntegerv(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, &minA);7554 else if (bind_seq == bindrangeoffset && 2 * bufsize[i][1] >= minA)7560 { // bind_seq == bindrangesize || 2*bufsize[i][1] < minA