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Lines Matching full:mina

7468 		GLint minA;
7469 glGetIntegerv(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, &minA);
7554 else if (bind_seq == bindrangeoffset && 2 * bufsize[i][1] >= minA)
7560 { // bind_seq == bindrangesize || 2*bufsize[i][1] < minA