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Lines Matching refs:test_passed

213 	glw::GLboolean test_passed = true;
236 test_passed = false;
273 return test_passed;
293 glw::GLboolean test_passed = true;
313 test_passed =
315 test_passed;
316 test_passed =
317 verifyShaderCompilationStatus(GL_COMPUTE_SHADER, cs_code_with_precision, 3, GL_TRUE) && test_passed;
318 test_passed = verifyShaderCompilationStatus(GL_COMPUTE_SHADER, cs_code_with_global_precision, 4, GL_TRUE) &&
319 test_passed;
335 test_passed = verifyShaderCompilationStatus(GL_FRAGMENT_SHADER, fs_code_without_precision, 3, expected_fail) &&
336 test_passed;
337 test_passed =
338 verifyShaderCompilationStatus(GL_FRAGMENT_SHADER, fs_code_with_precision, 3, GL_TRUE) && test_passed;
339 test_passed =
340 verifyShaderCompilationStatus(GL_FRAGMENT_SHADER, fs_code_with_global_precision, 4, GL_TRUE) && test_passed;
343 if (test_passed)