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Lines Matching refs:requiredStages

279 	VkShaderStageFlags requiredStages = m_stage;
281 if (requiredStages & VK_SHADER_STAGE_ALL_GRAPHICS)
282 requiredStages |= VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
284 if (requiredStages & (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT | VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT))
285 requiredStages |= VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT | VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
288 DE_ASSERT(((requiredStages & VK_SHADER_STAGE_ALL_GRAPHICS) != 0) != ((requiredStages & VK_SHADER_STAGE_COMPUTE_BIT) != 0));
290 if (requiredStages & VK_SHADER_STAGE_VERTEX_BIT)
311 if (requiredStages & VK_SHADER_STAGE_FRAGMENT_BIT)
330 if (requiredStages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT)
360 if (requiredStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT)
386 if (requiredStages & VK_SHADER_STAGE_GEOMETRY_BIT)
419 if (requiredStages & VK_SHADER_STAGE_COMPUTE_BIT)