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Lines Matching refs:NUM_VERTICES

641 	NUM_VERTICES = 32,
668 << "layout(vertices = " << NUM_VERTICES << ") out;\n"
691 << " if (gl_InvocationID == " << NUM_VERTICES << "-1)\n"
700 << " temp = temp + in_te_attr[(gl_InvocationID+1) % " << NUM_VERTICES << "];\n"
734 << " highp float y = gl_TessCoord.y - in_te_attr[int(round(gl_TessCoord.x*float(" << NUM_VERTICES << "-1)))];\n"
736 << " in_f_blue = abs(in_te_patchAttr - float(" << NUM_VERTICES << "-1));\n"
762 std::vector<float> vertexData (NUM_VERTICES);
765 for (int i = 0; i < NUM_VERTICES; ++i)
766 vertexData[i] = static_cast<float>(i) / (NUM_VERTICES - 1);
772 const int inPatchSize = NUM_VERTICES;
773 const int outPatchSize = NUM_VERTICES;