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Lines Matching defs:numElements

117 	int							numElements;	//!< Number of elements in total.
126 , numElements (numElements_)
136 , numElements (0)
162 int numElements; //!< Number of elements to be drawn.
168 , numElements (numElements_)
176 , numElements (numElements_)
184 , numElements (0)
209 inline PrimitiveList NAME (int numElements) \
211 return PrimitiveList(TYPE, numElements); \
213 inline PrimitiveList NAME (int numElements, const deUint8* indices) \
215 return PrimitiveList(TYPE, numElements, INDEXTYPE_UINT8, indices); \
217 inline PrimitiveList NAME (int numElements, const deUint16* indices) \
219 return PrimitiveList(TYPE, numElements, INDEXTYPE_UINT16, indices); \
221 inline PrimitiveList NAME (int numElements, const deUint32* indices) \
223 return PrimitiveList(TYPE, numElements, INDEXTYPE_UINT32, indices); \
246 inline VertexArrayBinding NAME (const std::string& name, int offset, int numComponents, int numElements, int stride, const DATATYPE* data) \
248 return VertexArrayBinding(BindingPoint(name, offset), VertexArrayPointer(TYPE, CONVERT, numComponents, numElements, stride, data)); \
250 inline VertexArrayBinding NAME (const std::string& name, int numComponents, int numElements, int stride, const DATATYPE* data) \
252 return NAME(name, 0, numComponents, numElements, stride, data); \
254 inline VertexArrayBinding NAME (int location, int numComponents, int numElements, int stride, const DATATYPE* data) \
256 return VertexArrayBinding(BindingPoint(location), VertexArrayPointer(TYPE, CONVERT, numComponents, numElements, stride, data)); \