Lines Matching full:bottomleft
1019 void computeQuadTexCoord2D (std::vector<float>& dst, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight)
1023 dst[0] = bottomLeft.x(); dst[1] = bottomLeft.y();
1024 dst[2] = bottomLeft.x(); dst[3] = topRight.y();
1025 dst[4] = topRight.x(); dst[5] = bottomLeft.y();
1029 void computeQuadTexCoord2DArray (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight)
1033 dst[0] = bottomLeft.x(); dst[ 1] = bottomLeft.y(); dst[ 2] = (float)layerNdx;
1034 dst[3] = bottomLeft.x(); dst[ 4] = topRight.y(); dst[ 5] = (float)layerNdx;
1035 dst[6] = topRight.x(); dst[ 7] = bottomLeft.y(); dst[ 8] = (float)layerNdx;
1124 void computeQuadTexCoordCube (std::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight)
1153 dst[0+sRow] = sSign * bottomLeft.x();
1154 dst[3+sRow] = sSign * bottomLeft.x();
1158 dst[0+tRow] = tSign * bottomLeft.y();
1160 dst[6+tRow] = tSign * bottomLeft.y();
1164 void computeQuadTexCoordCubeArray (std::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight, const tcu::Vec2& layerRange)
1196 dst[ 0+sRow] = sSign * bottomLeft.x();
1197 dst[ 4+sRow] = sSign * bottomLeft.x();
1201 dst[ 0+tRow] = tSign * bottomLeft.y();
1203 dst[ 8+tRow] = tSign * bottomLeft.y();