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6 gl->activeShaderProgram					= (glActiveShaderProgramFunc)					loader->get("glActiveShaderProgram");
7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback");
11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase");
14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
15 gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer");
16 gl->bindImageTexture = (glBindImageTextureFunc) loader->get("glBindImageTexture");
17 gl->bindProgramPipeline = (glBindProgramPipelineFunc) loader->get("glBindProgramPipeline");
18 gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer");
19 gl->bindSampler = (glBindSamplerFunc) loader->get("glBindSampler");
20 gl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture");
21 gl->bindTransformFeedback = (glBindTransformFeedbackFunc) loader->get("glBindTransformFeedback");
22 gl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArray");
23 gl->bindVertexBuffer = (glBindVertexBufferFunc) loader->get("glBindVertexBuffer");
24 gl->blendBarrier = (glBlendBarrierFunc) loader->get("glBlendBarrier");
25 gl->blendColor = (glBlendColorFunc) loader->get("glBlendColor");
26 gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation");
27 gl->blendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate");
28 gl->blendEquationSeparatei = (glBlendEquationSeparateiFunc) loader->get("glBlendEquationSeparatei");
29 gl->blendEquationi = (glBlendEquationiFunc) loader->get("glBlendEquationi");
30 gl->blendFunc = (glBlendFuncFunc) loader->get("glBlendFunc");
31 gl->blendFuncSeparate = (glBlendFuncSeparateFunc) loader->get("glBlendFuncSeparate");
32 gl->blendFuncSeparatei = (glBlendFuncSeparateiFunc) loader->get("glBlendFuncSeparatei");
33 gl->blendFunci = (glBlendFunciFunc) loader->get("glBlendFunci");
34 gl->blitFramebuffer = (glBlitFramebufferFunc) loader->get("glBlitFramebuffer");
35 gl->bufferData = (glBufferDataFunc) loader->get("glBufferData");
36 gl->bufferSubData = (glBufferSubDataFunc) loader->get("glBufferSubData");
37 gl->checkFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus");
38 gl->clear = (glClearFunc) loader->get("glClear");
39 gl->clearBufferfi = (glClearBufferfiFunc) loader->get("glClearBufferfi");
40 gl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv");
41 gl->clearBufferiv = (glClearBufferivFunc) loader->get("glClearBufferiv");
42 gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv");
43 gl->clearColor = (glClearColorFunc) loader->get("glClearColor");
44 gl->clearDepthf = (glClearDepthfFunc) loader->get("glClearDepthf");
45 gl->clearStencil = (glClearStencilFunc) loader->get("glClearStencil");
46 gl->clientWaitSync = (glClientWaitSyncFunc) loader->get("glClientWaitSync");
47 gl->colorMask = (glColorMaskFunc) loader->get("glColorMask");
48 gl->colorMaski = (glColorMaskiFunc) loader->get("glColorMaski");
49 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
50 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D");
51 gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D");
52 gl->compressedTexSubImage2D = (glCompressedTexSubImage2DFunc) loader->get("glCompressedTexSubImage2D");
53 gl->compressedTexSubImage3D = (glCompressedTexSubImage3DFunc) loader->get("glCompressedTexSubImage3D");
54 gl->copyBufferSubData = (glCopyBufferSubDataFunc) loader->get("glCopyBufferSubData");
55 gl->copyImageSubData = (glCopyImageSubDataFunc) loader->get("glCopyImageSubData");
56 gl->copyTexImage2D = (glCopyTexImage2DFunc) loader->get("glCopyTexImage2D");
57 gl->copyTexSubImage2D = (glCopyTexSubImage2DFunc) loader->get("glCopyTexSubImage2D");
58 gl->copyTexSubImage3D = (glCopyTexSubImage3DFunc) loader->get("glCopyTexSubImage3D");
59 gl->createProgram = (glCreateProgramFunc) loader->get("glCreateProgram");
60 gl->createShader = (glCreateShaderFunc) loader->get("glCreateShader");
61 gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv");
62 gl->cullFace = (glCullFaceFunc) loader->get("glCullFace");
63 gl->debugMessageCallback = (glDebugMessageCallbackFunc) loader->get("glDebugMessageCallback");
64 gl->debugMessageControl = (glDebugMessageControlFunc) loader->get("glDebugMessageControl");
65 gl->debugMessageInsert = (glDebugMessageInsertFunc) loader->get("glDebugMessageInsert");
66 gl->deleteBuffers = (glDeleteBuffersFunc) loader->get("glDeleteBuffers");
67 gl->deleteFramebuffers = (glDeleteFramebuffersFunc) loader->get("glDeleteFramebuffers");
68 gl->deleteProgram = (glDeleteProgramFunc) loader->get("glDeleteProgram");
69 gl->deleteProgramPipelines = (glDeleteProgramPipelinesFunc) loader->get("glDeleteProgramPipelines");
70 gl->deleteQueries = (glDeleteQueriesFunc) loader->get("glDeleteQueries");
71 gl->deleteRenderbuffers = (glDeleteRenderbuffersFunc) loader->get("glDeleteRenderbuffers");
72 gl->deleteSamplers = (glDeleteSamplersFunc) loader->get("glDeleteSamplers");
73 gl->deleteShader = (glDeleteShaderFunc) loader->get("glDeleteShader");
74 gl->deleteSync = (glDeleteSyncFunc) loader->get("glDeleteSync");
75 gl->deleteTextures = (glDeleteTexturesFunc) loader->get("glDeleteTextures");
76 gl->deleteTransformFeedbacks = (glDeleteTransformFeedbacksFunc) loader->get("glDeleteTransformFeedbacks");
77 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
78 gl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc");
79 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
80 gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef");
81 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
82 gl->disable = (glDisableFunc) loader->get("glDisable");
83 gl->disableVertexAttribArray = (glDisableVertexAttribArrayFunc) loader->get("glDisableVertexAttribArray");
84 gl->disablei = (glDisableiFunc) loader->get("glDisablei");
85 gl->dispatchCompute = (glDispatchComputeFunc) loader->get("glDispatchCompute");
86 gl->dispatchComputeIndirect = (glDispatchComputeIndirectFunc) loader->get("glDispatchComputeIndirect");
87 gl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays");
88 gl->drawArraysIndirect = (glDrawArraysIndirectFunc) loader->get("glDrawArraysIndirect");
89 gl->drawArraysInstanced = (glDrawArraysInstancedFunc) loader->get("glDrawArraysInstanced");
90 gl->drawBuffers = (glDrawBuffersFunc) loader->get("glDrawBuffers");
91 gl->drawElements = (glDrawElementsFunc) loader->get("glDrawElements");
92 gl->drawElementsBaseVertex = (glDrawElementsBaseVertexFunc) loader->get("glDrawElementsBaseVertex");
93 gl->drawElementsIndirect = (glDrawElementsIndirectFunc) loader->get("glDrawElementsIndirect");
94 gl->drawElementsInstanced = (glDrawElementsInstancedFunc) loader->get("glDrawElementsInstanced");
95 gl->drawElementsInstancedBaseVertex = (glDrawElementsInstancedBaseVertexFunc) loader->get("glDrawElementsInstancedBaseVertex");
96 gl->drawRangeElements = (glDrawRangeElementsFunc) loader->get("glDrawRangeElements");
97 gl->drawRangeElementsBaseVertex = (glDrawRangeElementsBaseVertexFunc) loader->get("glDrawRangeElementsBaseVertex");
98 gl->enable = (glEnableFunc) loader->get("glEnable");
99 gl->enableVertexAttribArray = (glEnableVertexAttribArrayFunc) loader->get("glEnableVertexAttribArray");
100 gl->enablei = (glEnableiFunc) loader->get("glEnablei");
101 gl->endQuery = (glEndQueryFunc) loader->get("glEndQuery");
102 gl->endTransformFeedback = (glEndTransformFeedbackFunc) loader->get("glEndTransformFeedback");
103 gl->fenceSync = (glFenceSyncFunc) loader->get("glFenceSync");
104 gl->finish = (glFinishFunc) loader->get("glFinish");
105 gl->flush = (glFlushFunc) loader->get("glFlush");
106 gl->flushMappedBufferRange = (glFlushMappedBufferRangeFunc) loader->get("glFlushMappedBufferRange");
107 gl->framebufferParameteri = (glFramebufferParameteriFunc) loader->get("glFramebufferParameteri");
108 gl->framebufferRenderbuffer = (glFramebufferRenderbufferFunc) loader->get("glFramebufferRenderbuffer");
109 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
110 gl->framebufferTexture2D = (glFramebufferTexture2DFunc) loader->get("glFramebufferTexture2D");
111 gl->framebufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer");
112 gl->frontFace = (glFrontFaceFunc) loader->get("glFrontFace");
113 gl->genBuffers = (glGenBuffersFunc) loader->get("glGenBuffers");
114 gl->genFramebuffers = (glGenFramebuffersFunc) loader->get("glGenFramebuffers");
115 gl->genProgramPipelines = (glGenProgramPipelinesFunc) loader->get("glGenProgramPipelines");
116 gl->genQueries = (glGenQueriesFunc) loader->get("glGenQueries");
117 gl->genRenderbuffers = (glGenRenderbuffersFunc) loader->get("glGenRenderbuffers");
118 gl->genSamplers = (glGenSamplersFunc) loader->get("glGenSamplers");
119 gl->genTextures = (glGenTexturesFunc) loader->get("glGenTextures");
120 gl->genTransformFeedbacks = (glGenTransformFeedbacksFunc) loader->get("glGenTransformFeedbacks");
121 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
122 gl->generateMipmap = (glGenerateMipmapFunc) loader->get("glGenerateMipmap");
123 gl->getActiveAttrib = (glGetActiveAttribFunc) loader->get("glGetActiveAttrib");
124 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
125 gl->getActiveUniformBlockName = (glGetActiveUniformBlockNameFunc) loader->get("glGetActiveUniformBlockName");
126 gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUniformBlockiv");
127 gl->getActiveUniformsiv = (glGetActiveUniformsivFunc) loader->get("glGetActiveUniformsiv");
128 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
129 gl->getAttribLocation = (glGetAttribLocationFunc) loader->get("glGetAttribLocation");
130 gl->getBooleani_v = (glGetBooleani_vFunc) loader->get("glGetBooleani_v");
131 gl->getBooleanv = (glGetBooleanvFunc) loader->get("glGetBooleanv");
132 gl->getBufferParameteri64v = (glGetBufferParameteri64vFunc) loader->get("glGetBufferParameteri64v");
133 gl->getBufferParameteriv = (glGetBufferParameterivFunc) loader->get("glGetBufferParameteriv");
134 gl->getBufferPointerv = (glGetBufferPointervFunc) loader->get("glGetBufferPointerv");
135 gl->getDebugMessageLog = (glGetDebugMessageLogFunc) loader->get("glGetDebugMessageLog");
136 gl->getError = (glGetErrorFunc) loader->get("glGetError");
137 gl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv");
138 gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation");
139 gl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc) loader->get("glGetFramebufferAttachmentParameteriv");
140 gl->getFramebufferParameteriv = (glGetFramebufferParameterivFunc) loader->get("glGetFramebufferParameteriv");
141 gl->getGraphicsResetStatus = (glGetGraphicsResetStatusFunc) loader->get("glGetGraphicsResetStatus");
142 gl->getInteger64i_v = (glGetInteger64i_vFunc) loader->get("glGetInteger64i_v");
143 gl->getInteger64v = (glGetInteger64vFunc) loader->get("glGetInteger64v");
144 gl->getIntegeri_v = (glGetIntegeri_vFunc) loader->get("glGetIntegeri_v");
145 gl->getIntegerv = (glGetIntegervFunc) loader->get("glGetIntegerv");
146 gl->getInternalformativ = (glGetInternalformativFunc) loader->get("glGetInternalformativ");
147 gl->getMultisamplefv = (glGetMultisamplefvFunc) loader->get("glGetMultisamplefv");
148 gl->getObjectLabel = (glGetObjectLabelFunc) loader->get("glGetObjectLabel");
149 gl->getObjectPtrLabel = (glGetObjectPtrLabelFunc) loader->get("glGetObjectPtrLabel");
150 gl->getPointerv = (glGetPointervFunc) loader->get("glGetPointerv");
151 gl->getProgramBinary = (glGetProgramBinaryFunc) loader->get("glGetProgramBinary");
152 gl->getProgramInfoLog = (glGetProgramInfoLogFunc) loader->get("glGetProgramInfoLog");
153 gl->getProgramInterfaceiv = (glGetProgramInterfaceivFunc) loader->get("glGetProgramInterfaceiv");
154 gl->getProgramPipelineInfoLog = (glGetProgramPipelineInfoLogFunc) loader->get("glGetProgramPipelineInfoLog");
155 gl->getProgramPipelineiv = (glGetProgramPipelineivFunc) loader->get("glGetProgramPipelineiv");
156 gl->getProgramResourceIndex = (glGetProgramResourceIndexFunc) loader->get("glGetProgramResourceIndex");
157 gl->getProgramResourceLocation = (glGetProgramResourceLocationFunc) loader->get("glGetProgramResourceLocation");
158 gl->getProgramResourceName = (glGetProgramResourceNameFunc) loader->get("glGetProgramResourceName");
159 gl->getProgramResourceiv = (glGetProgramResourceivFunc) loader->get("glGetProgramResourceiv");
160 gl->getProgramiv = (glGetProgramivFunc) loader->get("glGetProgramiv");
161 gl->getQueryObjectuiv = (glGetQueryObjectuivFunc) loader->get("glGetQueryObjectuiv");
162 gl->getQueryiv = (glGetQueryivFunc) loader->get("glGetQueryiv");
163 gl->getRenderbufferParameteriv = (glGetRenderbufferParameterivFunc) loader->get("glGetRenderbufferParameteriv");
164 gl->getSamplerParameterIiv = (glGetSamplerParameterIivFunc) loader->get("glGetSamplerParameterIiv");
165 gl->getSamplerParameterIuiv = (glGetSamplerParameterIuivFunc) loader->get("glGetSamplerParameterIuiv");
166 gl->getSamplerParameterfv = (glGetSamplerParameterfvFunc) loader->get("glGetSamplerParameterfv");
167 gl->getSamplerParameteriv = (glGetSamplerParameterivFunc) loader->get("glGetSamplerParameteriv");
168 gl->getShaderInfoLog = (glGetShaderInfoLogFunc) loader->get("glGetShaderInfoLog");
169 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
170 gl->getShaderSource = (glGetShaderSourceFunc) loader->get("glGetShaderSource");
171 gl->getShaderiv = (glGetShaderivFunc) loader->get("glGetShaderiv");
172 gl->getString = (glGetStringFunc) loader->get("glGetString");
173 gl->getStringi = (glGetStringiFunc) loader->get("glGetStringi");
174 gl->getSynciv = (glGetSyncivFunc) loader->get("glGetSynciv");
175 gl->getTexLevelParameterfv = (glGetTexLevelParameterfvFunc) loader->get("glGetTexLevelParameterfv");
176 gl->getTexLevelParameteriv = (glGetTexLevelParameterivFunc) loader->get("glGetTexLevelParameteriv");
177 gl->getTexParameterIiv = (glGetTexParameterIivFunc) loader->get("glGetTexParameterIiv");
178 gl->getTexParameterIuiv = (glGetTexParameterIuivFunc) loader->get("glGetTexParameterIuiv");
179 gl->getTexParameterfv = (glGetTexParameterfvFunc) loader->get("glGetTexParameterfv");
180 gl->getTexParameteriv = (glGetTexParameterivFunc) loader->get
181 gl->getTransformFeedbackVarying = (glGetTransformFeedbackVaryingFunc) loader->get("glGetTransformFeedbackVarying");
182 gl->getUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex");
183 gl->getUniformIndices = (glGetUniformIndicesFunc) loader->get("glGetUniformIndices");
184 gl->getUniformLocation = (glGetUniformLocationFunc) loader->get("glGetUniformLocation");
185 gl->getUniformfv = (glGetUniformfvFunc) loader->get("glGetUniformfv");
186 gl->getUniformiv = (glGetUniformivFunc) loader->get("glGetUniformiv");
187 gl->getUniformuiv = (glGetUniformuivFunc) loader->get("glGetUniformuiv");
188 gl->getVertexAttribIiv = (glGetVertexAttribIivFunc) loader->get("glGetVertexAttribIiv");
189 gl->getVertexAttribIuiv = (glGetVertexAttribIuivFunc) loader->get("glGetVertexAttribIuiv");
190 gl->getVertexAttribPointerv = (glGetVertexAttribPointervFunc) loader->get("glGetVertexAttribPointerv");
191 gl->getVertexAttribfv = (glGetVertexAttribfvFunc) loader->get("glGetVertexAttribfv");
192 gl->getVertexAttribiv = (glGetVertexAttribivFunc) loader->get("glGetVertexAttribiv");
193 gl->getnUniformfv = (glGetnUniformfvFunc) loader->get("glGetnUniformfv");
194 gl->getnUniformiv = (glGetnUniformivFunc) loader->get("glGetnUniformiv");
195 gl->getnUniformuiv = (glGetnUniformuivFunc) loader->get("glGetnUniformuiv");
196 gl->hint = (glHintFunc) loader->get("glHint");
197 gl->invalidateFramebuffer = (glInvalidateFramebufferFunc) loader->get("glInvalidateFramebuffer");
198 gl->invalidateSubFramebuffer = (glInvalidateSubFramebufferFunc) loader->get("glInvalidateSubFramebuffer");
199 gl->isBuffer = (glIsBufferFunc) loader->get("glIsBuffer");
200 gl->isEnabled = (glIsEnabledFunc) loader->get("glIsEnabled");
201 gl->isEnabledi = (glIsEnablediFunc) loader->get("glIsEnabledi");
202 gl->isFramebuffer = (glIsFramebufferFunc) loader->get("glIsFramebuffer");
203 gl->isProgram = (glIsProgramFunc) loader->get("glIsProgram");
204 gl->isProgramPipeline = (glIsProgramPipelineFunc) loader->get("glIsProgramPipeline");
205 gl->isQuery = (glIsQueryFunc) loader->get("glIsQuery");
206 gl->isRenderbuffer = (glIsRenderbufferFunc) loader->get("glIsRenderbuffer");
207 gl->isSampler = (glIsSamplerFunc) loader->get("glIsSampler");
208 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
209 gl->isSync = (glIsSyncFunc) loader->get("glIsSync");
210 gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture");
211 gl->isTransformFeedback = (glIsTransformFeedbackFunc) loader->get("glIsTransformFeedback");
212 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
213 gl->lineWidth = (glLineWidthFunc) loader->get("glLineWidth");
214 gl->linkProgram = (glLinkProgramFunc) loader->get("glLinkProgram");
215 gl->mapBufferRange = (glMapBufferRangeFunc) loader->get("glMapBufferRange");
216 gl->memoryBarrier = (glMemoryBarrierFunc) loader->get("glMemoryBarrier");
217 gl->memoryBarrierByRegion = (glMemoryBarrierByRegionFunc) loader->get("glMemoryBarrierByRegion");
218 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
219 gl->objectLabel = (glObjectLabelFunc) loader->get("glObjectLabel");
220 gl->objectPtrLabel = (glObjectPtrLabelFunc) loader->get("glObjectPtrLabel");
221 gl->patchParameteri = (glPatchParameteriFunc) loader->get("glPatchParameteri");
222 gl->pauseTransformFeedback = (glPauseTransformFeedbackFunc) loader->get("glPauseTransformFeedback");
223 gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei");
224 gl->polygonOffset = (glPolygonOffsetFunc) loader->get("glPolygonOffset");
225 gl->popDebugGroup = (glPopDebugGroupFunc) loader->get("glPopDebugGroup");
226 gl->primitiveBoundingBox = (glPrimitiveBoundingBoxFunc) loader->get("glPrimitiveBoundingBox");
227 gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary");
228 gl->programParameteri = (glProgramParameteriFunc) loader->get("glProgramParameteri");
229 gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1f");
230 gl->programUniform1fv = (glProgramUniform1fvFunc) loader->get("glProgramUniform1fv");
231 gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1i");
232 gl->programUniform1iv = (glProgramUniform1ivFunc) loader->get("glProgramUniform1iv");
233 gl->programUniform1ui = (glProgramUniform1uiFunc) loader->get("glProgramUniform1ui");
234 gl->programUniform1uiv = (glProgramUniform1uivFunc) loader->get("glProgramUniform1uiv");
235 gl->programUniform2f = (glProgramUniform2fFunc) loader->get("glProgramUniform2f");
236 gl->programUniform2fv = (glProgramUniform2fvFunc) loader->get("glProgramUniform2fv");
237 gl->programUniform2i = (glProgramUniform2iFunc) loader->get("glProgramUniform2i");
238 gl->programUniform2iv = (glProgramUniform2ivFunc) loader->get("glProgramUniform2iv");
239 gl->programUniform2ui = (glProgramUniform2uiFunc) loader->get("glProgramUniform2ui");
240 gl->programUniform2uiv = (glProgramUniform2uivFunc) loader->get("glProgramUniform2uiv");
241 gl->programUniform3f = (glProgramUniform3fFunc) loader->get("glProgramUniform3f");
242 gl->programUniform3fv = (glProgramUniform3fvFunc) loader->get("glProgramUniform3fv");
243 gl->programUniform3i = (glProgramUniform3iFunc) loader->get("glProgramUniform3i");
244 gl->programUniform3iv = (glProgramUniform3ivFunc) loader->get("glProgramUniform3iv");
245 gl->programUniform3ui = (glProgramUniform3uiFunc) loader->get("glProgramUniform3ui");
246 gl->programUniform3uiv = (glProgramUniform3uivFunc) loader->get("glProgramUniform3uiv");
247 gl->programUniform4f = (glProgramUniform4fFunc) loader->get("glProgramUniform4f");
248 gl->programUniform4fv = (glProgramUniform4fvFunc) loader->get("glProgramUniform4fv");
249 gl->programUniform4i = (glProgramUniform4iFunc) loader->get("glProgramUniform4i");
250 gl->programUniform4iv = (glProgramUniform4ivFunc) loader->get("glProgramUniform4iv");
251 gl->programUniform4ui = (glProgramUniform4uiFunc) loader->get("glProgramUniform4ui");
252 gl->programUniform4uiv = (glProgramUniform4uivFunc) loader->get("glProgramUniform4uiv");
253 gl->programUniformMatrix2fv = (glProgramUniformMatrix2fvFunc) loader->get("glProgramUniformMatrix2fv");
254 gl->programUniformMatrix2x3fv = (glProgramUniformMatrix2x3fvFunc) loader->get("glProgramUniformMatrix2x3fv");
255 gl->programUniformMatrix2x4fv = (glProgramUniformMatrix2x4fvFunc) loader->get("glProgramUniformMatrix2x4fv");
256 gl->programUniformMatrix3fv = (glProgramUniformMatrix3fvFunc) loader->get("glProgramUniformMatrix3fv");
257 gl->programUniformMatrix3x2fv = (glProgramUniformMatrix3x2fvFunc) loader->get("glProgramUniformMatrix3x2fv");
258 gl->programUniformMatrix3x4fv = (glProgramUniformMatrix3x4fvFunc) loader->get("glProgramUniformMatrix3x4fv");
259 gl->programUniformMatrix4fv = (glProgramUniformMatrix4fvFunc) loader->get("glProgramUniformMatrix4fv");
260 gl->programUniformMatrix4x2fv = (glProgramUniformMatrix4x2fvFunc) loader->get("glProgramUniformMatrix4x2fv");
261 gl->programUniformMatrix4x3fv = (glProgramUniformMatrix4x3fvFunc) loader->get("glProgramUniformMatrix4x3fv");
262 gl->pushDebugGroup = (glPushDebugGroupFunc) loader->get("glPushDebugGroup");
263 gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer");
264 gl->readPixels = (glReadPixelsFunc) loader->get("glReadPixels");
265 gl->readnPixels = (glReadnPixelsFunc) loader->get("glReadnPixels");
266 gl->releaseShaderCompiler = (glReleaseShaderCompilerFunc) loader->get("glReleaseShaderCompiler");
267 gl->renderbufferStorage = (glRenderbufferStorageFunc) loader->get("glRenderbufferStorage");
268 gl->renderbufferStorageMultisample = (glRenderbufferStorageMultisampleFunc) loader->get("glRenderbufferStorageMultisample");
269 gl->resumeTransformFeedback = (glResumeTransformFeedbackFunc) loader->get("glResumeTransformFeedback");
270 gl->sampleCoverage = (glSampleCoverageFunc) loader->get("glSampleCoverage");
271 gl->sampleMaski = (glSampleMaskiFunc) loader->get("glSampleMaski");
272 gl->samplerParameterIiv = (glSamplerParameterIivFunc) loader->get("glSamplerParameterIiv");
273 gl->samplerParameterIuiv = (glSamplerParameterIuivFunc) loader->get("glSamplerParameterIuiv");
274 gl->samplerParameterf = (glSamplerParameterfFunc) loader->get("glSamplerParameterf");
275 gl->samplerParameterfv = (glSamplerParameterfvFunc) loader->get("glSamplerParameterfv");
276 gl->samplerParameteri = (glSamplerParameteriFunc) loader->get("glSamplerParameteri");
277 gl->samplerParameteriv = (glSamplerParameterivFunc) loader->get("glSamplerParameteriv");
278 gl->scissor = (glScissorFunc) loader->get("glScissor");
279 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
280 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
281 gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc");
282 gl->stencilFuncSeparate = (glStencilFuncSeparateFunc) loader->get("glStencilFuncSeparate");
283 gl->stencilMask = (glStencilMaskFunc) loader->get("glStencilMask");
284 gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate");
285 gl->stencilOp = (glStencilOpFunc) loader->get("glStencilOp");
286 gl->stencilOpSeparate = (glStencilOpSeparateFunc) loader->get("glStencilOpSeparate");
287 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
288 gl->texBufferRange = (glTexBufferRangeFunc) loader->get("glTexBufferRange");
289 gl->texImage2D = (glTexImage2DFunc) loader->get("glTexImage2D");
290 gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D");
291 gl->texParameterIiv = (glTexParameterIivFunc) loader->get("glTexParameterIiv");
292 gl->texParameterIuiv = (glTexParameterIuivFunc) loader->get("glTexParameterIuiv");
293 gl->texParameterf = (glTexParameterfFunc) loader->get("glTexParameterf");
294 gl->texParameterfv = (glTexParameterfvFunc) loader->get("glTexParameterfv");
295 gl->texParameteri = (glTexParameteriFunc) loader->get("glTexParameteri");
296 gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv");
297 gl->texStorage2D = (glTexStorage2DFunc) loader->get("glTexStorage2D");
298 gl->texStorage2DMultisample = (glTexStorage2DMultisampleFunc) loader->get("glTexStorage2DMultisample");
299 gl->texStorage3D = (glTexStorage3DFunc) loader->get("glTexStorage3D");
300 gl->texStorage3DMultisample = (glTexStorage3DMultisampleFunc) loader->get("glTexStorage3DMultisample");
301 gl->texSubImage2D = (glTexSubImage2DFunc) loader->get("glTexSubImage2D");
302 gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D");
303 gl->transformFeedbackVaryings = (glTransformFeedbackVaryingsFunc) loader->get("glTransformFeedbackVaryings");
304 gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f");
305 gl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv");
306 gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i");
307 gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv");
308 gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui");
309 gl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv");
310 gl->uniform2f = (glUniform2fFunc) loader->get("glUniform2f");
311 gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv");
312 gl->uniform2i = (glUniform2iFunc) loader->get("glUniform2i");
313 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
314 gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui");
315 gl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv");
316 gl->uniform3f = (glUniform3fFunc) loader->get("glUniform3f");
317 gl->uniform3fv = (glUniform3fvFunc) loader->get("glUniform3fv");
318 gl->uniform3i = (glUniform3iFunc) loader->get("glUniform3i");
319 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
320 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
321 gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv");
322 gl->uniform4f = (glUniform4fFunc) loader->get("glUniform4f");
323 gl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv");
324 gl->uniform4i = (glUniform4iFunc) loader->get("glUniform4i");
325 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
326 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
327 gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv");
328 gl->uniformBlockBinding = (glUniformBlockBindingFunc) loader->get("glUniformBlockBinding");
329 gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv");
330 gl->uniformMatrix2x3fv = (glUniformMatrix2x3fvFunc) loader->get("glUniformMatrix2x3fv");
331 gl->uniformMatrix2x4fv = (glUniformMatrix2x4fvFunc) loader->get("glUniformMatrix2x4fv");
332 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
333 gl->uniformMatrix3x2fv = (glUniformMatrix3x2fvFunc) loader->get("glUniformMatrix3x2fv");
334 gl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv");
335 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
336 gl->uniformMatrix4x2fv = (glUniformMatrix4x2fvFunc) loader->get("glUniformMatrix4x2fv");
337 gl->uniformMatrix4x3fv = (glUniformMatrix4x3fvFunc) loader->get("glUniformMatrix4x3fv");
338 gl->unmapBuffer = (glUnmapBufferFunc) loader->get("glUnmapBuffer");
339 gl->useProgram = (glUseProgramFunc) loader->get("glUseProgram");
340 gl->useProgramStages = (glUseProgramStagesFunc) loader->get("glUseProgramStages");
341 gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram");
342 gl->validateProgramPipeline = (glValidateProgramPipelineFunc) loader->get("glValidateProgramPipeline");
343 gl->vertexAttrib1f = (glVertexAttrib1fFunc) loader->get("glVertexAttrib1f");
344 gl->vertexAttrib1fv = (glVertexAttrib1fvFunc) loader->get("glVertexAttrib1fv");
345 gl->vertexAttrib2f = (glVertexAttrib2fFunc) loader->get("glVertexAttrib2f");
346 gl->vertexAttrib2fv = (glVertexAttrib2fvFunc) loader->get("glVertexAttrib2fv");
347 gl->vertexAttrib3f = (glVertexAttrib3fFunc) loader->get("glVertexAttrib3f");
348 gl->vertexAttrib3fv = (glVertexAttrib3fvFunc) loader->get("glVertexAttrib3fv");
349 gl->vertexAttrib4f = (glVertexAttrib4fFunc) loader->get("glVertexAttrib4f");
350 gl->vertexAttrib4fv = (glVertexAttrib4fvFunc) loader->get("glVertexAttrib4fv");
351 gl->vertexAttribBinding = (glVertexAttribBindingFunc) loader->get("glVertexAttribBinding");
352 gl->vertexAttribDivisor = (glVertexAttribDivisorFunc) loader->get("glVertexAttribDivisor");
353 gl->vertexAttribFormat = (glVertexAttribFormatFunc) loader->get("glVertexAttribFormat");
354 gl->vertexAttribI4i = (glVertexAttribI4iFunc) loader->get("glVertexAttribI4i");
355 gl->vertexAttribI4iv = (glVertexAttribI4ivFunc) loader->get("glVertexAttribI4iv");
356 gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui");
357 gl->vertexAttribI4uiv = (glVertexAttribI4uivFunc) loader->get("glVertexAttribI4uiv");
358 gl->vertexAttribIFormat = (glVertexAttribIFormatFunc) loader->get("glVertexAttribIFormat");
359 gl->vertexAttribIPointer = (glVertexAttribIPointerFunc) loader->get("glVertexAttribIPointer");
360 gl->vertexAttribPointer = (glVertexAttribPointerFunc) loader->get("glVertexAttribPointer");
361 gl->vertexBindingDivisor = (glVertexBindingDivisorFunc) loader->get("glVertexBindingDivisor");
362 get("glViewport");
363 gl->waitSync = (glWaitSyncFunc) loader->get("glWaitSync");