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Lines Matching full:numtriangles

511 	const int numTriangles = 25;
512 for (int i = 0; i < numTriangles; i++)
514 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration;
515 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration;
990 const int numTriangles = 25;
991 for (int i = 0; i < numTriangles; i++)
993 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles;
994 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles;
1403 const int numTriangles = 25;
1404 for (int i = 0; i < numTriangles; i++)
1406 GLU_CHECK_CALL(glSampleCoverage((float)i / (float)(numTriangles
1408 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles;
1409 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles;
1414 Vec4(0.4f + (float)i/(float)numTriangles*0.6f,
1415 0.5f + (float)i/(float)numTriangles*0.3f,
1416 0.6f - (float)i/(float)numTriangles*0.5f,
1417 0.7f - (float)i/(float)numTriangles*0.7f));