Lines Matching refs:shaderTypes
503 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER};504 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(shaderTypes); ++ndx)506 const GLuint shader = glCreateShader(shaderTypes[ndx]);507 verifyShaderParam(m_testCtx, *this, shader, GL_SHADER_TYPE, shaderTypes[ndx]);