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Lines Matching refs:shaderTypes

503 		const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER};
504 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(shaderTypes); ++ndx)
506 const GLuint shader = glCreateShader(shaderTypes[ndx]);
507 verifyShaderParam(m_testCtx, *this, shader, GL_SHADER_TYPE, shaderTypes[ndx]);