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Lines Matching full:textureglnames

827 	vector<deUint32>	textureGLNames;
830 textureGLNames.resize(m_numTextures);
831 context.genTextures(m_numTextures, &textureGLNames[0]);
839 context.bindTexture(m_textureTypes[texNdx], textureGLNames[texNdx]);
916 context.deleteTextures(m_numTextures, &textureGLNames[0]);