Lines Matching full:textureglnames
827 vector<deUint32> textureGLNames;830 textureGLNames.resize(m_numTextures);831 context.genTextures(m_numTextures, &textureGLNames[0]);839 context.bindTexture(m_textureTypes[texNdx], textureGLNames[texNdx]);916 context.deleteTextures(m_numTextures, &textureGLNames[0]);