Lines Matching full:floatv
240 float floatV[4*4]; // At most mat4. \note Matrices here are column-major.
500 result.val.floatV[i] = sampler.val.samplerV.fillColor[i];
530 result << de::floatToString(value.val.floatV[i], 2);
561 result << de::floatToString(value.val.floatV[i], 2);
589 result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f);
623 result.val.floatV[i] = 0.0f;
658 if (de::abs(a.val.floatV[i] - b.val.floatV[i]) >= floatThreshold)
714 result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f);
715 if (result.val.floatV[i] == 0.0f)
716 result.val.floatV[i] = 1.0f;
719 result.val.floatV[i] = 0;
1377 DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(value.val.floatV[0]));
1380 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0]));
1393 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0]));
1395 value.val.boolV[i] = value.val.floatV[i] != 0.0f;
1447 CHECK_UNIFORM(floatV, 0.0f);
1532 const float* const ptr = &valuesToAssign[0].val.floatV[0];
1548 buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize];
1568 buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize];