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Lines Matching refs:GL_LEQUAL

217 			gl.depthFunc(GL_LEQUAL);
262 gl.stencilFunc(GL_LEQUAL, 0, 0);
458 gl.depthFunc(GL_LEQUAL);
500 gl.depthFunc(GL_LEQUAL);
986 gl.stencilFunc(GL_LEQUAL, 0, 0);
1051 gl.stencilFunc(GL_LEQUAL, 0, 0xFF);
1094 gl.stencilFunc(GL_LEQUAL, 0, 0);