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244 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType)
305 vtx << " ${PRECISION} vec4 coords = a_coords;\n";
307 frag << " ${PRECISION} vec4 coords = v_coords;\n";
328 op << " ${PRECISION} vec4 res = coords;\n";
428 params.insert(pair<string, string>("PRECISION", "mediump"));
504 vtx << " ${PRECISION} vec4 coords = a_coords;\n";
506 frag << " ${PRECISION} vec4 coords = v_coords;\n";
509 op << " ${PRECISION} vec4 res = coords;\n";
1108 params.insert(pair<string, string>("PRECISION", "mediump"));
1171 for (int precision = 0; precision < PRECISION_LAST; precision++)
1173 const char* precisionName = getPrecisionName((Precision)precision);
1188 group->addChild(createGenericLoopCase(m_context, name.c_str(), desc.c_str(), isVertexCase, (LoopType)loopType, (LoopCountType)loopCountType, (Precision)precision, loopDataType));