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217 	ShaderInput (InputType inputType_, DataType dataType_, Precision precision_)
220 , precision (precision_)
226 Precision precision;
1412 Precision resultPrec = m_in0.precision;
1487 const char* precName = getPrecisionName(in.precision);
1840 static const Precision precisions[] =
1878 Precision precision = precisions[precNdx];
1879 const char* precName = getPrecisionName(precision);
1881 ShaderInput matIn (inputType, matType, precision);
1886 ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision);
1895 ShaderInput colVecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, colVecType, precision);
1902 ShaderInput rowVecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, rowVecType, precision);
1914 ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, getDataTypeMatrix(otherCols, numCols /* rows */), precision);
1922 ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision);
1929 ShaderInput vec1In(inputType, getDataTypeFloatVec(numRows), precision);
1930 ShaderInput vec2In((inputType == INPUTTYPE_DYNAMIC) ? (INPUTTYPE_UNIFORM) : (inputType), getDataTypeFloatVec(numCols), precision);
1947 ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision);