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Lines Matching full:precision

1615 			const char* precision;
1692 frag << uniformTypes[ndx].layout << "uniform " << uniformTypes[ndx].precision << " " << uniformTypes[ndx].declaration << " uniformValue" << uniformTypes[ndx].postDeclaration << ";\n";
3529 int precision;
3546 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint> precision;
3549 glGetShaderPrecisionFormat(m_shaderType, m_precisionType, range, &precision);
3554 if (!precision.verifyValidity(m_testCtx))
3561 << "precision = " << precision
3572 precision != expected.precision)
3576 << "// ERROR: Invalid precision format, expected:\n"
3579 << "\tprecision = " << expected.precision
3598 if (precision < expected.precision)
3600 m_log << tcu::TestLog::Message << "// ERROR: Invalid precision, expected greater or equal to " << expected.precision << tcu::TestLog::EndMessage;
3606 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid precision/range");
3693 // precision format query