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Lines Matching full:textureglnames

1162 	vector<deUint32>	textureGLNames;
1165 textureGLNames.resize(m_numTextures);
1166 context.genTextures(m_numTextures, &textureGLNames[0]);
1176 context.bindTexture(m_textureTypes[texNdx], textureGLNames[texNdx]);
1221 context.deleteTextures(m_numTextures, &textureGLNames[0]);