Lines Matching full:textureglnames
1162 vector<deUint32> textureGLNames;1165 textureGLNames.resize(m_numTextures);1166 context.genTextures(m_numTextures, &textureGLNames[0]);1176 context.bindTexture(m_textureTypes[texNdx], textureGLNames[texNdx]);1221 context.deleteTextures(m_numTextures, &textureGLNames[0]);