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Lines Matching full:normalized

66 	GLboolean	normalized;
92 , normalized (GL_FALSE)
209 << "\tGL_VERTEX_ATTRIB_ARRAY_NORMALIZED : " << (state.attributes[attribNdx].normalized ? "GL_TRUE" : "GL_FALSE") << "\n"
452 else if (state.attributes[attribNdx].type != GL_FLOAT && !state.attributes[attribNdx].normalized)
503 if (state.attributes[0].normalized || state.attributes[0].type == GL_FLOAT)
561 GLU_CHECK_CALL(glVertexAttribPointer(attribNdx, state.attributes[attribNdx].size, state.attributes[attribNdx].type, state.attributes[attribNdx].normalized, state.attributes[attribNdx].stride, (const GLvoid*)((GLintptr)state.attributes[attribNdx].offset)));
727 << "\tGL_VERTEX_ATTRIB_ARRAY_NORMALIZED : " << (state.attributes[attribNdx].normalized ? "GL_TRUE" : "GL_FALSE") << "\n"
767 m_spec.state.attributes[attribNdx].normalized = m_random.getBool();
785 m_spec.vao.attributes[attribNdx].normalized = m_random.getBool();
1028 else if (state.attributes[attribNdx].type != GL_FLOAT && !state.attributes[attribNdx].normalized)
1080 if (state.attributes[0].normalized || state.attributes[0].type == GL_FLOAT)
1138 GLU_CHECK_CALL(glVertexAttribPointer(attribNdx, state.attributes[attribNdx].size, state.attributes[attribNdx].type, state.attributes[attribNdx].normalized, state.attributes[attribNdx].stride, (const GLvoid*)((GLintptr)state.attributes[attribNdx].offset)));
1272 state.attributes[0].normalized = GL_FALSE;
1309 state.attributes[0].normalized = GL_FALSE;
1347 state.attributes[0].normalized = GL_TRUE;
1385 state.attributes[0].normalized = GL_TRUE;
1422 state.attributes[0].normalized = GL_FALSE;
1460 state.attributes[0].normalized = GL_TRUE;
1470 state.attributes[1].normalized = GL_FALSE;
1509 state.attributes[0].normalized = GL_TRUE;
1546 state.attributes[0].normalized = GL_TRUE;
1564 spec.vao.attributes[0].normalized = GL_TRUE;
1565 spec.state.attributes[0].normalized = GL_FALSE;;
1583 state.attributes[0].normalized = GL_TRUE;