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Lines Matching full:srgb

21  * \brief FBO sRGB tests.
785 void setFramebufferSRGB (const bool sRGB);
916 void Renderer::setFramebufferSRGB (const bool sRGB)
918 m_framebufferSRGBEnabled = sRGB;
1310 message << "Framebuffer SRGB = enabled";
1312 message << "Framebuffer SRGB = disabled";
1600 // Check if FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING set to SRGB and FRAMEBUFFER_SRGB_EXT enabled, destination colors are converted from SRGB to linear
1601 // before and after blending, finally the result is converted back to SRGB for storage
1643 // Test to check if changing FRAMEBUFFER_SRGB_EXT from enabled to disabled. Enabled should produce SRGB color whilst disabled
1680 // Check if render targets that are non-RGB ignore the state of GL_FRAMEBUFFER_SRGB_EXT. Rendering to an fbo with non-sRGB color
1717 // Check if copying from an fbo with an sRGB color attachment to an fbo with a linear color attachment with FRAMEBUFFER_EXT enabled results in
1718 // an sRGB to linear conversion
1860 this->addChild(new FboSRGBQueryCase (m_context, "framebuffer_srgb_enabled", "srgb enable framebuffer"));
1861 this->addChild(new FboSRGBColAttachCase (m_context, "framebuffer_srgb_enabled_col_attach", "srgb enable color attachment and framebuffer"));
1862 this->addChild(new FboSRGBToggleBlendCase (m_context, "framebuffer_srgb_enabled_blend", "toggle framebuffer srgb settings with blend disabled"));
1863 this->addChild(new FboSRGBRenderTargetIgnoreCase (m_context, "framebuffer_srgb_enabled_render_target_ignore", "enable framebuffer srgb, non-srgb render target should ignore"));
1864 this->addChild(new FboSRGBCopyToLinearCase (m_context, "framebuffer_srgb_enabled_copy_to_linear", "no conversion when blittering between framebuffer srgb and linear"));