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1018 	void							initializeTexture				(glw::GLint bindingPoint, glw::GLint textureName, const Vec4& color) const;
1156 void SamplerBindingRenderCase::initializeTexture (glw::GLint bindingPoint, glw::GLint textureName, const Vec4& color) const
1161 gl.bindTexture(m_textureType, textureName);
1340 void initializeImage (glw::GLint imageBindingPoint, glw::GLint textureBindingPoint, glw::GLint textureName, const Vec4& color) const;
1440 void ImageBindingRenderCase::initializeImage (glw::GLint imageBindingPoint, glw::GLint textureBindingPoint, glw::GLint textureName, const Vec4& color) const
1445 gl.bindTexture(m_textureType, textureName);
1473 gl.bindImageTexture(imageBindingPoint, textureName, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA8);