Lines Matching full:uniform
189 shaderDecl << "layout(std140, binding = 0) uniform Block\n"
227 << "uniform highp sampler2D u_sampler[" << limit + 1 << "];\n"
263 << "uniform readonly highp image2D u_image[" << limit + 1 << "];\n"
309 shaderDecl << "uniform highp uint u_value[" << limit + 1 << "];\n"
335 << "uniform atomic_uint u_atomic" << i << ";\n";
363 shaderDecl << "layout(binding = 0, offset = 0) uniform atomic_uint u_atomic0;\n"
364 << "layout(binding = " << sizeof(GLuint) * getResourceLimit(ctx, GL_MAX_COMPUTE_ATOMIC_COUNTERS) << ", offset = 0) uniform atomic_uint u_atomic1;\n"