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Lines Matching refs:vertices

489 	GLfloat						vertices[1];
498 ctx.glDrawElements(-1, 1, GL_UNSIGNED_BYTE, vertices);
503 ctx.glDrawElements(GL_POINTS, 1, -1, vertices);
505 ctx.glDrawElements(GL_POINTS, 1, GL_FLOAT, vertices);
510 ctx.glDrawElements(GL_POINTS, -1, GL_UNSIGNED_BYTE, vertices);
518 ctx.glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices);
542 ctx.glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices);
546 ctx.glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices);
563 GLfloat vertices[1];
566 ctx.glDrawElements(-1, 1, GL_UNSIGNED_BYTE, vertices);
571 ctx.glDrawElements(GL_POINTS, 1, -1, vertices);
573 ctx.glDrawElements(GL_POINTS, 1, GL_FLOAT, vertices);
578 ctx.glDrawElements(GL_POINTS, -1, GL_UNSIGNED_BYTE, vertices);
586 ctx.glDrawElements(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices);
599 GLfloat vertices[1];
608 ctx.glDrawElements(-1, 1, GL_UNSIGNED_BYTE, vertices);
613 ctx.glDrawElements(GL_TRIANGLES, 1, -1, vertices);
615 ctx.glDrawElements(GL_TRIANGLES, 1, GL_FLOAT, vertices);
620 ctx.glDrawElements(GL_TRIANGLES, -1, GL_UNSIGNED_BYTE, vertices);
628 ctx.glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices);
652 ctx.glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices);
656 ctx.glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices);
674 GLfloat vertices[1];
677 ctx.glDrawElementsBaseVertex(-1, 1, GL_UNSIGNED_INT, vertices, 1);
682 ctx.glDrawElementsBaseVertex(GL_POINTS, 1, -1, vertices, 1);
684 ctx.glDrawElementsBaseVertex(GL_POINTS, 1, GL_FLOAT, vertices, 1);
689 ctx.glDrawElementsBaseVertex(GL_POINTS, -1, GL_UNSIGNED_INT, vertices, 1);
697 ctx.glDrawElementsBaseVertex(GL_POINTS, 1, GL_UNSIGNED_INT, vertices, 1);
708 GLfloat vertices[1];
716 ctx.glDrawElementsBaseVertex(GL_TRIANGLES, 1, GL_UNSIGNED_INT, vertices, 1);
833 GLfloat vertices[1];
843 ctx.glDrawElementsInstanced(-1, 1, GL_UNSIGNED_BYTE, vertices, 1);
848 ctx.glDrawElementsInstanced(GL_POINTS, 1, -1, vertices, 1);
850 ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_FLOAT, vertices, 1);
855 ctx.glDrawElementsInstanced(GL_POINTS, -1, GL_UNSIGNED_BYTE, vertices, 1);
857 ctx.glDrawElementsInstanced(GL_POINTS, 11, GL_UNSIGNED_BYTE, vertices, -1);
865 ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices, 1);
889 ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices, 1);
893 ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices, 1);
910 GLfloat vertices[1];
915 ctx.glDrawElementsInstanced(-1, 1, GL_UNSIGNED_BYTE, vertices, 1);
920 ctx.glDrawElementsInstanced(GL_POINTS, 1, -1, vertices, 1);
922 ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_FLOAT, vertices, 1);
927 ctx.glDrawElementsInstanced(GL_POINTS, -1, GL_UNSIGNED_BYTE, vertices, 1);
929 ctx.glDrawElementsInstanced(GL_POINTS, 11, GL_UNSIGNED_BYTE, vertices, -1);
937 ctx.glDrawElementsInstanced(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices, 1);
950 GLfloat vertices[1];
960 ctx.glDrawElementsInstanced(-1, 1, GL_UNSIGNED_BYTE, vertices, 1);
965 ctx.glDrawElementsInstanced(GL_TRIANGLES, 1, -1, vertices, 1);
967 ctx.glDrawElementsInstanced(GL_TRIANGLES, 1, GL_FLOAT, vertices, 1);
972 ctx.glDrawElementsInstanced(GL_TRIANGLES, -1, GL_UNSIGNED_BYTE, vertices, 1);
974 ctx.glDrawElementsInstanced(GL_TRIANGLES, 11, GL_UNSIGNED_BYTE, vertices, -1);
982 ctx.glDrawElementsInstanced(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices, 1);
1006 ctx.glDrawElementsInstanced(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices, 1);
1010 ctx.glDrawElementsInstanced (GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, vertices, 1);
1029 GLfloat vertices[1];
1039 ctx.glDrawElementsInstancedBaseVertex(-1, 1, GL_UNSIGNED_BYTE, vertices, 1, 1);
1044 ctx.glDrawElementsInstancedBaseVertex(GL_POINTS, 1, -1, vertices, 1, 1);
1046 ctx.glDrawElementsInstancedBaseVertex(GL_POINTS, 1, GL_FLOAT, vertices, 1, 1);
1051 ctx.glDrawElementsInstancedBaseVertex(GL_POINTS, -1, GL_UNSIGNED_BYTE, vertices, 1, 1);
1053 ctx.glDrawElementsInstancedBaseVertex(GL_POINTS, 11, GL_UNSIGNED_BYTE, vertices, -1, 1);
1061 ctx.glDrawElementsInstancedBaseVertex(GL_POINTS, 1, GL_UNSIGNED_BYTE, vertices, 1, 1);
1074 GLfloat vertices[1];
1081 ctx.glDrawElementsInstancedBaseVertex(GL_TRIANGLES, 1, GL_UNSIGNED_INT, vertices, 1, 1);
1094 GLfloat vertices[1];
1103 ctx.glDrawRangeElements(-1, 0, 1, 1, GL_UNSIGNED_BYTE, vertices);
1108 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, -1, vertices);
1110 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_FLOAT, vertices);
1115 ctx.glDrawRangeElements(GL_POINTS, 0, 1, -1, GL_UNSIGNED_BYTE, vertices);
1120 ctx.glDrawRangeElements(GL_POINTS, 1, 0, 1, GL_UNSIGNED_BYTE, vertices);
1128 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, vertices);
1152 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, vertices);
1156 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, vertices);
1173 GLfloat vertices[1];
1176 ctx.glDrawRangeElements(-1, 0, 1, 1, GL_UNSIGNED_BYTE, vertices);
1181 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, -1, vertices);
1183 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_FLOAT, vertices);
1188 ctx.glDrawRangeElements(GL_POINTS, 0, 1, -1, GL_UNSIGNED_BYTE, vertices);
1193 ctx.glDrawRangeElements(GL_POINTS, 1, 0, 1, GL_UNSIGNED_BYTE, vertices);
1201 ctx.glDrawRangeElements(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, vertices);
1214 GLfloat vertices[1];
1223 ctx.glDrawRangeElements(-1, 0, 1, 1, GL_UNSIGNED_BYTE, vertices);
1228 ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, 1, -1, vertices);
1230 ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, 1, GL_FLOAT, vertices);
1235 ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, -1, GL_UNSIGNED_BYTE, vertices);
1240 ctx.glDrawRangeElements(GL_TRIANGLES, 1, 0, 1, GL_UNSIGNED_BYTE, vertices);
1248 ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, 1, GL_UNSIGNED_BYTE, vertices);
1272 ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, 1, GL_UNSIGNED_BYTE, vertices);
1276 ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, 1, GL_UNSIGNED_BYTE, vertices);
1294 GLfloat vertices[1];
1303 ctx.glDrawRangeElementsBaseVertex(-1, 0, 1, 1, GL_UNSIGNED_BYTE, vertices, 1);
1308 ctx.glDrawRangeElementsBaseVertex(GL_POINTS, 0, 1, 1, -1, vertices, 1);
1310 ctx.glDrawRangeElementsBaseVertex(GL_POINTS, 0, 1, 1, GL_FLOAT, vertices, 1);
1315 ctx.glDrawRangeElementsBaseVertex(GL_POINTS, 0, 1, -1, GL_UNSIGNED_BYTE, vertices, 1);
1320 ctx.glDrawRangeElementsBaseVertex(GL_POINTS, 1, 0, 1, GL_UNSIGNED_BYTE, vertices, 1);
1328 ctx.glDrawRangeElementsBaseVertex(GL_POINTS, 0, 1, 1, GL_UNSIGNED_BYTE, vertices, 1);
1341 GLfloat vertices[1];
1348 ctx.glDrawRangeElementsBaseVertex(GL_TRIANGLES, 0, 1, 1, GL_UNSIGNED_INT, vertices, 1);