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Lines Matching full:namebuffer

1918 				std::vector<char>	nameBuffer;
1931 nameBuffer.resize(nameLength + 2, 'X'); // allocate more than required
1933 gl.getProgramResourceName(program.getProgram(), programMemberInterfaceValue, activeVariableIndices[varNdx], nameLength+1, &written, &nameBuffer[0]);
1949 activeResourceNames[varNdx] = std::string(&nameBuffer[0], written);