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Lines Matching refs:getHandle

419 	deUint32	getHandle			(void) const;
479 gl.bindTexture(this->getGLTargetType(), this->getHandle());
495 gl.bindTexture(this->getGLTargetType(), this->getHandle());
530 deUint32 SRGBTestTexture::getHandle (void) const
565 gl.bindTexture(this->getGLTargetType(), this->getHandle());
592 deUint32 getHandle (void) const;
644 gl.getProgramiv(this->getHandle(), GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLen);
645 gl.getProgramiv(this->getHandle(), GL_ACTIVE_UNIFORMS, &activeUniforms);
650 gl.getActiveUniform(this->getHandle(), idx, maxLen, NULL, &size, &type, &uniformName[0]);
651 location = gl.getUniformLocation(this->getHandle(), &uniformName[0]);
714 glw::GLuint SRGBTestProgram::getHandle (void) const
1243 gl.useProgram(m_shaderProgramList[0]->getHandle());
1248 gl.bindTexture(m_textureSourceList[textureSourceIdx]->getGLTargetType(), m_textureSourceList[textureSourceIdx]->getHandle());
1249 glw::GLuint samplerUniformLocationID = gl.getUniformLocation(m_shaderProgramList[0]->getHandle(), (std::string("uTexture") + de::toString(textureSourceIdx)).c_str());
1665 gl.useProgram(m_shaderProgramList[programIdx]->getHandle());
1672 gl.bindTexture(m_textureSourceList[textureSourceIdx]->getGLTargetType(), m_textureSourceList[textureSourceIdx]->getHandle());
1673 glw::GLuint samplerUniformLocationID = gl.getUniformLocation(m_shaderProgramList[programIdx]->getHandle(), (std::string("uTexture") + de::toString(textureSourceIdx)).c_str());