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21  * \brief EXT Shader Framebuffer Fetch Tests.
258 // Base class for framebuffer fetch test cases
543 // - Attach texture containing solid color to framebuffer.
545 // - Sum framebuffer read color with passed in uniform color.
613 // - Attach multiple textures containing solid colors to framebuffer.
615 // - For each render target sum framebuffer read color with passed in uniform color.
842 // - Attach texture containing solid color to framebuffer.
845 // - Sum color values taken from framebuffer texture and sampled texture
941 // - Attach texture containing solid color to framebuffer.
945 // - Values are calculated using the sum of the passed in uniform color and the previous framebuffer color.
1037 // - Attach texture containing grid pattern to framebuffer.
1038 // - Using framebuffer reads discard odd squares in the grid.
1039 // - The even squares framebuffer color is added to the passed in uniform color.
1131 // - Attach single mipmap level to framebuffer and draw full screen quad.
1132 // - Sum framebuffer read color with passed in uniform color.
1217 // attach successive mipmap layers to framebuffer and render
1294 // - Attach single layer to framebuffer and draw full screen quad.
1295 // - Sum framebuffer read color with passed in uniform color.
1351 tcu::TestCaseGroup* const basicTestGroup = new tcu::TestCaseGroup(m_testCtx, "basic", "Basic framebuffer shader fetch tests");
1356 basicTestGroup->addChild(new TexelFetchTestCase (m_context, "texel_fetch", "Framebuffer fetches in conjunction with shader texel fetches", GL_RGBA8));
1357 basicTestGroup->addChild(new LastFragDataTestCase (m_context, "last_frag_data", "Framebuffer fetches with built-in fragment output of ES 2.0", GL_RGBA8));
1358 basicTestGroup->addChild(new FragmentDiscardTestCase (m_context, "fragment_discard", "Framebuffer fetches in combination with fragment discards", GL_RGBA8));
1360 basicTestGroup->addChild(new MultipleRenderTargetsTestCase (m_context, "multiple_render_targets", "Framebuffer fetches used in combination with multiple render targets", GL_RGBA8));
1361 basicTestGroup->addChild(new TextureLevelTestCase (m_context, "framebuffer_texture_level", "Framebuffer fetches with individual texture render target mipmaps", GL_RGBA8));
1362 basicTestGroup->addChild(new TextureLayerTestCase (m_context, "framebuffer_texture_layer", "Framebuffer fetches with individual texture render target layers", GL_RGBA8));
1365 // framebuffer formats
1417 framebufferFormatTestGroup->addChild(new TextureFormatTestCase(m_context, getFormatName(colorFormats[ndx]), "Framebuffer fetches from texture attachments with varying formats", colorFormats[ndx]));