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Lines Matching refs:funcCall

1019 	glu::FragmentSource					genFragmentShaderSource		(bool requireGpuShader5, int numTexCoordComponents, glu::DataType samplerType, const string& funcCall, bool useNormalizedCoordInput, bool usePixCoord);
1132 const string& funcCall,
1156 " o_color = " + funcCall + ";\n"
1244 const string funcCall = genGatherFuncCall(gatherType, textureFormat, gatherArgs, refZExpr, offsetRange, 1);
1247 << genFragmentShaderSource(requireGpuShader5(gatherType), numDims, samplerType, funcCall, useNormalizedCoord, usePixCoord);