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Lines Matching refs:m_pname

697 	const glw::GLenum			m_pname;
712 , m_pname (mapTesterToPname(tester))
728 if (!isCoreTextureParam(m_renderCtx.getType(), m_pname))
729 extensions.add(getTextureParamExtension(m_renderCtx.getType(), m_pname));
832 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_DEPTH_COMPONENT, m_type);
841 gl.glTexParameteri(m_target, m_pname, GL_STENCIL_INDEX);
843 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_STENCIL_INDEX, m_type);
845 gl.glTexParameteriv(m_target, m_pname, &depthComponentInt);
847 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_DEPTH_COMPONENT, m_type);
849 gl.glTexParameterf(m_target, m_pname, GL_STENCIL_INDEX);
851 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_STENCIL_INDEX, m_type);
853 gl.glTexParameterfv(m_target, m_pname, &depthComponentFloat);
855 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_DEPTH_COMPONENT, m_type);
863 gl.glTexParameterIiv(m_target, m_pname, &stencilIndex);
865 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_STENCIL_INDEX, m_type);
867 gl.glTexParameterIiv(m_target, m_pname, &depthComponent);
869 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_DEPTH_COMPONENT, m_type);
877 gl.glTexParameterIuiv(m_target, m_pname, &stencilIndex);
879 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_STENCIL_INDEX, m_type);
881 gl.glTexParameterIuiv(m_target, m_pname, &depthComponent);
883 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_DEPTH_COMPONENT, m_type);
910 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_DECODE_EXT, m_type);
919 gl.glTexParameteri(m_target, m_pname, GL_SKIP_DECODE_EXT);
921 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_SKIP_DECODE_EXT, m_type);
923 gl.glTexParameteriv(m_target, m_pname, &decodeInt);
925 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_DECODE_EXT, m_type);
927 gl.glTexParameterf(m_target, m_pname, GL_SKIP_DECODE_EXT);
929 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_SKIP_DECODE_EXT, m_type);
931 gl.glTexParameterfv(m_target, m_pname, &decodeFloat);
933 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_DECODE_EXT, m_type);
941 gl.glTexParameterIiv(m_target, m_pname, &skipDecode);
943 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_SKIP_DECODE_EXT, m_type);
945 gl.glTexParameterIiv(m_target, m_pname, &decode);
947 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_DECODE_EXT, m_type);
955 gl.glTexParameterIuiv(m_target, m_pname, &skipDecode);
957 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_SKIP_DECODE_EXT, m_type);
959 gl.glTexParameterIuiv(m_target, m_pname, &decode);
961 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_DECODE_EXT, m_type);
980 const int initialValue = (m_pname == GL_TEXTURE_SWIZZLE_R) ? (GL_RED) :
981 (m_pname == GL_TEXTURE_SWIZZLE_G) ? (GL_GREEN) :
982 (m_pname == GL_TEXTURE_SWIZZLE_B) ? (GL_BLUE) :
983 (m_pname == GL_TEXTURE_SWIZZLE_A) ? (GL_ALPHA) :
989 m_pname, initialValue, m_type);
1003 gl.glTexParameterIiv(m_target, m_pname, &value);
1011 gl.glTexParameterIuiv(m_target, m_pname, &value);
1015 verifyStateTextureParamInteger(result, gl, m_target, m_pname, swizzleValues[ndx], m_type);
1022 gl.glTexParameteri(m_target, m_pname, swizzleValues[ndx]);
1025 verifyStateTextureParamInteger(result, gl, m_target, m_pname, swizzleValues[ndx], m_type);
1032 gl.glTexParameterf(m_target, m_pname, (GLfloat)swizzleValues[ndx]);
1035 verifyStateTextureParamInteger(result, gl, m_target, m_pname, swizzleValues[ndx], m_type);
1060 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_REPEAT, m_type);
1074 gl.glTexParameterIiv(m_target, m_pname, &value);
1082 gl.glTexParameterIuiv(m_target, m_pname, &value);
1086 verifyStateTextureParamInteger(result, gl, m_target, m_pname, wrapValues[ndx], m_type);
1093 gl.glTexParameteri(m_target, m_pname, wrapValues[ndx]);
1096 verifyStateTextureParamInteger(result, gl, m_target, m_pname, wrapValues[ndx], m_type);
1103 gl.glTexParameterf(m_target, m_pname, (GLfloat)wrapValues[ndx]);
1106 verifyStateTextureParamInteger(result, gl, m_target, m_pname, wrapValues[ndx], m_type);
1127 const glw::GLenum initial = (m_pname == GL_TEXTURE_MAG_FILTER) ? (GL_LINEAR)
1128 : (m_pname == GL_TEXTURE_MIN_FILTER) ? (GL_NEAREST_MIPMAP_LINEAR)
1134 verifyStateTextureParamInteger(result, gl, m_target, m_pname, initial, m_type);
1143 if (m_pname == GL_TEXTURE_MIN_FILTER)
1158 gl.glTexParameterIiv(m_target, m_pname, &value);
1166 gl.glTexParameterIuiv(m_target, m_pname, &value);
1170 verifyStateTextureParamInteger(result, gl, m_target, m_pname, values[ndx], m_type);
1177 gl.glTexParameteri(m_target, m_pname, values[ndx]);
1180 verifyStateTextureParamInteger(result, gl, m_target, m_pname, values[ndx], m_type);
1187 gl.glTexParameterf(m_target, m_pname, (GLfloat)values[ndx]);
1190 verifyStateTextureParamInteger(result, gl, m_target, m_pname, values[ndx], m_type);
1211 const int initialValue = (m_pname == GL_TEXTURE_MIN_LOD) ? (-1000)
1212 : (m_pname == GL_TEXTURE_MAX_LOD) ? (1000)
1218 verifyStateTextureParamInteger(result, gl, m_target, m_pname, initialValue, m_type);
1234 gl.glTexParameterIiv(m_target, m_pname, &ref);
1237 verifyStateTextureParamFloat(result, gl, m_target, m_pname, (float)ref, m_type);
1248 gl.glTexParameterIuiv(m_target, m_pname, &ref);
1251 verifyStateTextureParamFloat(result, gl, m_target, m_pname, (float)ref, m_type);
1263 gl.glTexParameterf(m_target, m_pname, ref);
1266 verifyStateTextureParamFloat(result, gl, m_target, m_pname, ref, m_type);
1275 gl.glTexParameteri(m_target, m_pname, ref);
1278 verifyStateTextureParamFloat(result, gl, m_target, m_pname, (float)ref, m_type);
1299 const int initialValue = (m_pname == GL_TEXTURE_BASE_LEVEL) ? (0)
1300 : (m_pname == GL_TEXTURE_MAX_LEVEL) ? (1000)
1306 verifyStateTextureParamInteger(result, gl, m_target, m_pname, initialValue, m_type);
1316 gl.glTexParameteri(m_target, m_pname, 0);
1318 verifyStateTextureParamInteger(result, gl, m_target, m_pname, 0, m_type);
1320 gl.glTexParameterf(m_target, m_pname, 0.0f);
1322 verifyStateTextureParamInteger(result, gl, m_target, m_pname, 0, m_type);
1340 gl.glTexParameterIiv(m_target, m_pname, &ref);
1346 gl.glTexParameterIuiv(m_target, m_pname, &uRef);
1350 verifyStateTextureParamInteger(result, gl, m_target, m_pname, ref, m_type);
1359 gl.glTexParameteri(m_target, m_pname, ref);
1362 verifyStateTextureParamInteger(result, gl, m_target, m_pname, ref, m_type);
1376 gl.glTexParameterf(m_target, m_pname, ((GLfloat)ref) + nonSignificantOffsets[offsetNdx]);
1379 verifyStateTextureParamInteger(result, gl, m_target, m_pname, ref, m_type);
1405 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_NONE, m_type);
1419 gl.glTexParameterIiv(m_target, m_pname, &value);
1427 gl.glTexParameterIuiv(m_target, m_pname, &value);
1431 verifyStateTextureParamInteger(result, gl, m_target, m_pname, modes[ndx], m_type);
1438 gl.glTexParameteri(m_target, m_pname, modes[ndx]);
1441 verifyStateTextureParamInteger(result, gl, m_target, m_pname, modes[ndx], m_type);
1448 gl.glTexParameterf(m_target, m_pname, (GLfloat)modes[ndx]);
1451 verifyStateTextureParamInteger(result, gl, m_target, m_pname, modes[ndx], m_type);
1476 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_LEQUAL, m_type);
1490 gl.glTexParameterIiv(m_target, m_pname, &value);
1498 gl.glTexParameterIuiv(m_target, m_pname, &value);
1502 verifyStateTextureParamInteger(result, gl, m_target, m_pname, compareFuncs[ndx], m_type);
1509 gl.glTexParameteri(m_target, m_pname, compareFuncs[ndx]);
1512 verifyStateTextureParamInteger(result, gl, m_target, m_pname, compareFuncs[ndx], m_type);
1519 gl.glTexParameterf(m_target, m_pname, (GLfloat)compareFuncs[ndx]);
1522 verifyStateTextureParamInteger(result, gl, m_target, m_pname, compareFuncs[ndx], m_type);
1544 verifyStateTextureParamInteger(result, gl, m_target, m_pname, 0, m_type);
1566 verifyStateTextureParamInteger(result, gl, m_target, m_pname, 1, m_type);
1592 verifyStateTextureParamInteger(result, gl, m_target, m_pname, level, m_type);
1616 verifyStateTextureParamInteger(result, gl, m_target, m_pname, 0, m_type);
1661 verifyStateTextureParamInteger(result, gl, m_target, m_pname, 1, m_type);
1709 verifyStateTextureParamInteger(result, gl, m_target, m_pname, 0, m_type);
1730 gl.glTexParameteri(m_target, m_pname, GL_CLAMP_TO_BORDER_EXT);
1732 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_CLAMP_TO_BORDER_EXT, m_type);
1734 gl.glTexParameteri(m_target, m_pname, GL_REPEAT);
1737 gl.glTexParameterf(m_target, m_pname, (GLfloat)GL_CLAMP_TO_BORDER_EXT);
1740 verifyStateTextureParamInteger(result, gl, m_target, m_pname, GL_CLAMP_TO_BORDER_EXT, m_type);
1761 verifyStateTextureParamFloatVec4(result, gl, m_target, m_pname, tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), m_type);
1769 gl.glTexParameterIiv(m_target, m_pname, color.getPtr());
1772 verifyStateTextureParamIntegerVec4(result, gl, m_target, m_pname, color, m_type);
1779 gl.glTexParameterIuiv(m_target, m_pname, color.getPtr());
1782 verifyStateTextureParamUnsignedIntegerVec4(result, gl, m_target, m_pname, color, m_type);
1792 gl.glTexParameterfv(m_target, m_pname, color.getPtr());
1795 verifyStateTextureParamFloatVec4(result, gl, m_target, m_pname, color, m_type);
1797 gl.glTexParameteriv(m_target, m_pname, icolor.getPtr());
1800 verifyStateTextureParamNormalizedI32Vec4(result, gl, m_target, m_pname, icolor, m_type);
1821 const glw::GLenum m_pname;
1835 , m_pname (mapTesterToPname(tester))
1848 if (!isCoreTextureParam(m_renderCtx.getType(), m_pname))
1849 extensions.add(getTextureParamExtension(m_renderCtx.getType(), m_pname));
1897 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, GL_REPEAT, m_type);
1911 gl.glSamplerParameterIiv(m_target, m_pname, &value);
1919 gl.glSamplerParameterIuiv(m_target, m_pname, &value);
1923 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, wrapValues[ndx], m_type);
1930 gl.glSamplerParameteri(m_target, m_pname, wrapValues[ndx]);
1933 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, wrapValues[ndx], m_type);
1940 gl.glSamplerParameterf(m_target, m_pname, (GLfloat)wrapValues[ndx]);
1943 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, wrapValues[ndx], m_type);
1964 const glw::GLenum initial = (m_pname == GL_TEXTURE_MAG_FILTER) ? (GL_LINEAR)
1965 : (m_pname == GL_TEXTURE_MIN_FILTER) ? (GL_NEAREST_MIPMAP_LINEAR)
1971 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, initial, m_type);
1980 if (m_pname == GL_TEXTURE_MIN_FILTER)
1995 gl.glSamplerParameterIiv(m_target, m_pname, &value);
2003 gl.glSamplerParameterIuiv(m_target, m_pname, &value);
2007 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, values[ndx], m_type);
2014 gl.glSamplerParameteri(m_target, m_pname, values[ndx]);
2017 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, values[ndx], m_type);
2024 gl.glSamplerParameterf(m_target, m_pname, (GLfloat)values[ndx]);
2027 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, values[ndx], m_type);
2048 const int initialValue = (m_pname == GL_TEXTURE_MIN_LOD) ? (-1000)
2049 : (m_pname == GL_TEXTURE_MAX_LOD) ? (1000)
2055 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, initialValue, m_type);
2071 gl.glSamplerParameterIiv(m_target, m_pname, &ref);
2074 verifyStateSamplerParamFloat(result, gl, m_target, m_pname, (float)ref, m_type);
2085 gl.glSamplerParameterIuiv(m_target, m_pname, &ref);
2088 verifyStateSamplerParamFloat(result, gl, m_target, m_pname, (float)ref, m_type);
2100 gl.glSamplerParameterf(m_target, m_pname, ref);
2103 verifyStateSamplerParamFloat(result, gl, m_target, m_pname, ref, m_type);
2112 gl.glSamplerParameteri(m_target, m_pname, ref);
2115 verifyStateSamplerParamFloat(result, gl, m_target, m_pname, (float)ref, m_type);
2140 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, GL_NONE, m_type);
2154 gl.glSamplerParameterIiv(m_target, m_pname, &value);
2162 gl.glSamplerParameterIuiv(m_target, m_pname, &value);
2166 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, modes[ndx], m_type);
2173 gl.glSamplerParameteri(m_target, m_pname, modes[ndx]);
2176 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, modes[ndx], m_type);
2183 gl.glSamplerParameterf(m_target, m_pname, (GLfloat)modes[ndx]);
2186 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, modes[ndx], m_type);
2211 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, GL_LEQUAL, m_type);
2225 gl.glSamplerParameterIiv(m_target, m_pname, &value);
2233 gl.glSamplerParameterIuiv(m_target, m_pname, &value);
2237 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, compareFuncs[ndx], m_type);
2244 gl.glSamplerParameteri(m_target, m_pname, compareFuncs[ndx]);
2247 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, compareFuncs[ndx], m_type);
2254 gl.glSamplerParameterf(m_target, m_pname, (GLfloat)compareFuncs[ndx]);
2257 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, compareFuncs[ndx], m_type);
2277 gl.glSamplerParameteri(m_target, m_pname, GL_CLAMP_TO_BORDER_EXT);
2279 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, GL_CLAMP_TO_BORDER_EXT, m_type);
2281 gl.glSamplerParameteri(m_target, m_pname, GL_REPEAT);
2284 gl.glSamplerParameterf(m_target, m_pname, (GLfloat)GL_CLAMP_TO_BORDER_EXT);
2287 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, GL_CLAMP_TO_BORDER_EXT, m_type);
2309 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, GL_DECODE_EXT, m_type);
2317 gl.glSamplerParameteri(m_target, m_pname, GL_SKIP_DECODE_EXT);
2319 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, GL_SKIP_DECODE_EXT, m_type);
2321 gl.glSamplerParameteriv(m_target, m_pname, &decodeInt);
2323 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, GL_DECODE_EXT, m_type);
2325 gl.glSamplerParameterf(m_target, m_pname, GL_SKIP_DECODE_EXT);
2327 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, GL_SKIP_DECODE_EXT, m_type);
2329 gl.glSamplerParameterfv(m_target, m_pname, &decodeFloat);
2331 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, GL_DECODE_EXT, m_type);
2339 gl.glSamplerParameterIiv(m_target, m_pname, &skipDecode);
2341 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, GL_SKIP_DECODE_EXT, m_type);
2343 gl.glSamplerParameterIiv(m_target, m_pname, &decode);
2345 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, GL_DECODE_EXT, m_type);
2353 gl.glSamplerParameterIuiv(m_target, m_pname, &skipDecode);
2355 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, GL_SKIP_DECODE_EXT, m_type);
2357 gl.glSamplerParameterIuiv(m_target, m_pname, &decode);
2359 verifyStateSamplerParamInteger(result, gl, m_target, m_pname, GL_DECODE_EXT, m_type);
2385 verifyStateSamplerParamFloatVec4(result, gl, m_target, m_pname, tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), m_type);
2393 gl.glSamplerParameterIiv(m_target, m_pname, color.getPtr());
2396 verifyStateSamplerParamIntegerVec4(result, gl, m_target, m_pname, color, m_type);
2403 gl.glSamplerParameterIuiv(m_target, m_pname, color.getPtr());
2406 verifyStateSamplerParamUnsignedIntegerVec4(result, gl, m_target, m_pname, color, m_type);
2416 gl.glSamplerParameterfv(m_target, m_pname, color.getPtr());
2419 verifyStateSamplerParamFloatVec4(result, gl, m_target, m_pname, color, m_type);
2421 gl.glSamplerParameteriv(m_target, m_pname, icolor.getPtr());
2424 verifyStateSamplerParamNormalizedI32Vec4(result, gl, m_target, m_pname, icolor, m_type);