Lines Matching full:normalized
47 q1 = AngleAxisx(a, v0.normalized());
117 VERIFY_IS_APPROX(v0, AngleAxisx(a, v0.normalized()) * v0);
123 m = AngleAxisx(a, v0.normalized()).toRotationMatrix().adjoint();
124 VERIFY_IS_APPROX(Matrix3::Identity(), m * AngleAxisx(a, v0.normalized()));
125 VERIFY_IS_APPROX(Matrix3::Identity(), AngleAxisx(a, v0.normalized()) * m);
128 q1 = AngleAxisx(a, v0.normalized());
129 q2 = AngleAxisx(a, v1.normalized());
145 if( (abs(aa.angle()) > test_precision<Scalar>()) && (abs(aa.axis().dot(v1.normalized()))<(Scalar(1)-Scalar(4)*test_precision<Scalar>())) )
153 if( (abs(aa.angle()) > test_precision<Scalar>()) && (abs(aa.axis().dot(v1.normalized()))<(Scalar(1)-Scalar(4)*test_precision<Scalar>())) )
159 VERIFY_IS_APPROX(AngleAxisx(a,v1.normalized()).toRotationMatrix(),
160 Quaternionx(AngleAxisx(a,v1.normalized())).toRotationMatrix());
173 q1 = AngleAxisx(a, v0.normalized());
219 Vector3 v3 = Vector3::Random().normalized();