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Lines Matching refs:damage

379   int16_t damage;
381 : damage(0) {
397 int16_t damage() const {
421 void add_damage(int16_t damage) {
422 fbb_.AddElement<int16_t>(Weapon::VT_DAMAGE, damage, 0);
439 int16_t damage = 0) {
442 builder_.add_damage(damage);
449 int16_t damage = 0) {
453 damage);
518 { auto _e = damage(); _o->damage = _e; };
530 auto _damage = _o->damage;
711 "damage"