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Lines Matching defs:bo

83  * BO.
91 * to the tile allocation BO.
101 * and an attribute count), so those BO indices into bo_handles are
113 * the program. Following the texture BO handle indices is the actual
137 /* Number of BO handles passed in (size is that times 4). */
192 * completion of the last DRM_VC4_SUBMIT_CL on a BO.
195 * rendering to a BO and you want to wait for all rendering to be
213 /** Returned GEM handle for the BO. */
254 /** Returned GEM handle for the BO. */
273 __u64 bo;
275 * On input, the size of the bo array. Output is the number
331 * struct drm_vc4_label_bo - Attach a name to a BO for debug purposes.