Lines Matching full:shader
44 list of keywords to control some aspects of the GLSL compiler and shader
48 <li><b>dump</b> - print GLSL shader code to stdout at link time
51 the shader ID.
55 <li><b>nopvert</b> - force vertex shaders to be a simple shader that just transforms
58 <li><b>nopfrag</b> - force fragment shader to be a simple shader that passes
73 <li><b>MESA_SHADER_DUMP_PATH</b> - path where shader sources are dumped
108 is implemented through shader concatenation and re-compiling. This
131 <li>Shader error detection and reporting of errors (InfoLog) is not
179 Here's an example of using the compiler to compile a vertex shader and
193 <li><b>--just-log</b> - display only shader / linker info if exist,