Lines Matching full:lighting
212 <li>More speed improvements (lighting, fogging, polygon drawing)
262 <li>lighting is a bit faster
282 <li>faster lighting
394 <li>fixed FP underflow exception in lighting (specular exponent)
452 <li>colors returned in feedback mode were wrong when using lighting
453 <li>spotlights didn't effect ambient lighting correctly
468 <li>faster vertex transformation, clip testing, lighting
529 <li>fixed FP underflow problems in lighting
542 <li>fixed a two-sided lighting w/ clipping bug (black vertices)
776 <li>fixed lighting bug in Keith's new shading code
967 <li>fixed a glColorMaterial lighting bug
1079 <li>glRasterPos with lighting could segfault
1090 <li>lighting didn't always produce the correct alpha value
1123 <li>fixed bug in normal length caching (ParaView lighting bug)
1175 <li>fixed lighting bug with non-uniform scaling and display lists
1403 <li>demo of per-pixel lighting with a fragment program (demos/fplight.c)
1470 <li>two-sided lighting and vertex program didn't work (bug 887330)