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Lines Matching full:shaders

543 	 /** \name Layout qualifiers for GLSL 1.50 geometry shaders */
550 * local_size_{x,y,z} flags for compute shaders. Bit 0 represents
660 /** Maximum output vertices in GLSL 1.50 geometry shaders. */
663 /** Stream in GLSL 1.50 geometry shaders. */
676 * Input or output primitive type in GLSL 1.50 geometry shaders
677 * and tessellation shaders.
1203 * control shaders.
1220 * shaders.
1241 * shaders.