Home | History | Annotate | Download | only in glsl

Lines Matching defs:add_output

391    ir_variable *add_output(int slot, const glsl_type *type, const char *name)
1007 var = add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer");
1012 var = add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
1048 add_output(VARYING_SLOT_TESS_LEVEL_OUTER, array(float_t, 4),
1050 add_output(VARYING_SLOT_TESS_LEVEL_INNER, array(float_t, 2),
1056 add_output(bbox_slot, array(vec4_t, 2), "gl_BoundingBoxEXT")
1059 add_output(bbox_slot, array(vec4_t, 2), "gl_BoundingBoxOES")
1062 add_output(bbox_slot, array(vec4_t, 2), "gl_BoundingBox")
1090 var = add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer");
1092 var = add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
1106 var = add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer");
1110 var = add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
1130 var = add_output(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
1166 add_output(FRAG_RESULT_COLOR, vec4_t, "gl_FragColor");
1167 add_output(FRAG_RESULT_DATA0,
1173 add_output(FRAG_RESULT_DATA0,
1193 add_output(FRAG_RESULT_DEPTH, float_t, "gl_FragDepth");
1197 add_output(FRAG_RESULT_STENCIL, int_t, "gl_FragStencilRefARB");
1204 add_output(FRAG_RESULT_STENCIL, int_t, "gl_FragStencilRefAMD");
1221 add_output(FRAG_RESULT_SAMPLE_MASK, array(int_t, 1), "gl_SampleMask");