Lines Matching full:uniform
945 /* Check if uniform with implicit location was marked explicit
959 * opaque-uniform
1040 /* If the first-seen instance of a particular uniform did
2272 /* Link up uniform blocks defined within this stage. */
2331 * Update the sizes of linked shader uniform arrays to the maximum
2342 * active uniform reported by the GL per uniform array.
2393 /* If this is a built-in uniform (i.e., it's backed by some
3085 linker_warning(prog, "Too many %s shader default uniform block "
3091 linker_error(prog, "Too many %s shader default uniform block "
3100 linker_warning(prog, "Too many %s shader uniform components, "
3105 linker_error(prog, "Too many %s shader uniform components\n",
3116 linker_error(prog, "Too many %s uniform blocks (%d/%d)\n",
3131 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n",
3144 linker_error(prog, "Uniform block %s too big (%d/%d)\n",
3181 linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name);
3297 /* Possibly same uniform from a different stage, this is ok. */
3306 * "No two default-block uniform variables in the program can have
3311 "location qualifier for uniform %s overlaps "
3363 * "No two subroutine uniform variables can have the same location
3368 "location qualifier for uniform %s overlaps "
3383 * Check and reserve all explicit uniform locations, called before
3395 * occur with the same uniform (from different stage) or a different one.
3699 * * members of a uniform block;
4280 /* Add uniforms from uniform storage. */
4290 /* Add stagereferences for uniforms in a uniform block. */
4315 /* Add program uniform blocks. */
5006 /* Cross-validate uniform blocks between shader stages */