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Lines Matching refs:gl_linked_shader

548                         struct gl_linked_shader *shader,
643 struct gl_linked_shader *shader,
698 struct gl_linked_shader *shader,
717 struct gl_linked_shader *shader)
744 struct gl_linked_shader *shader,
766 struct gl_linked_shader *sh = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
1149 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
1200 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
1229 populate_symbol_table(gl_linked_shader *sh)
1267 remap_variables(ir_instruction *inst, struct gl_linked_shader *target,
1272 remap_visitor(struct gl_linked_shader *target, hash_table *temps)
1307 struct gl_linked_shader *target;
1342 bool make_copies, gl_linked_shader *target)
1603 struct gl_linked_shader *linked_shader,
1668 struct gl_linked_shader *linked_shader,
1725 struct gl_linked_shader *linked_shader,
1831 struct gl_linked_shader *linked_shader,
1914 struct gl_linked_shader *linked_shader,
2026 struct gl_linked_shader *linked_shader,
2111 struct gl_linked_shader *
2204 gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
2432 gl_linked_shader *const tcs = prog->_LinkedShaders[MESA_SHADER_TESS_CTRL];
2433 gl_linked_shader *const tes = prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
2548 gl_linked_shader *const sh = prog->_LinkedShaders[target_index];
2966 match_explicit_outputs_to_inputs(gl_linked_shader *producer,
2967 gl_linked_shader *consumer)
3071 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
3226 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
3612 struct gl_linked_shader *sh = shProg->_LinkedShaders[i];
3927 struct gl_linked_shader *sh = shProg->_LinkedShaders[stage];
3966 struct gl_linked_shader *sh = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT];
4162 const gl_linked_shader *sh = shProg->_LinkedShaders[i];
4515 gl_linked_shader *sh = prog->_LinkedShaders[stage];
4664 gl_linked_shader *const sh = prog->_LinkedShaders[last];
4696 gl_linked_shader *const sh_i = prog->_LinkedShaders[i];
4697 gl_linked_shader *const sh_next = prog->_LinkedShaders[next];
4902 gl_linked_shader *const sh =
5023 struct gl_linked_shader *sh = prog->_LinkedShaders[MESA_SHADER_FRAGMENT];