Lines Matching refs:linker_error
255 linker_error(this->prog, "size of array %s declared as %u, "
266 linker_error(this->prog, "%s shader accesses element %i of "
414 linker_error(gl_shader_program *prog, const char *fmt, ...)
588 linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
594 linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
622 linker_error(prog, "%s shader: the combined size of "
684 linker_error(prog,
729 linker_error(prog, "fragment shader writes to both "
772 linker_error(prog, "Invalid call %s(%d). Accepted values for the "
806 linker_error(prog, "EmitStreamVertex(n) and EndStreamPrimitive(n) "
827 linker_error(prog, "%s `%s' declared as type "
839 linker_error(prog, "%s `%s' declared as type "
916 linker_error(prog, "%s `%s' declared as type "
930 linker_error(prog, "explicit locations for %s "
937 linker_error(prog, "explicit components for %s `%s' have "
965 linker_error(prog, "explicit bindings for %s "
977 linker_error(prog, "offset specifications for %s "
1000 linker_error(prog,
1007 linker_error(prog,
1034 linker_error(prog, "initializers for %s "
1052 linker_error(prog,
1061 linker_error(prog, "declarations for %s `%s' have "
1067 linker_error(prog, "declarations for %s `%s' have "
1073 linker_error(prog, "declarations for %s `%s` have "
1079 linker_error(prog, "declarations for %s `%s` have "
1095 linker_error(prog, "declarations for %s `%s` have "
1173 linker_error(prog, "buffer block `%s' has mismatching "
1620 linker_error(prog,
1643 linker_error(prog, "invalid qualifier xfb_stride=%d must be a "
1652 linker_error(prog,
1694 linker_error(prog, "tessellation control shader defined with "
1710 linker_error(prog, "tessellation control shader didn't declare "
1758 linker_error(prog, "tessellation evaluation shader defined with "
1769 linker_error(prog, "tessellation evaluation shader defined with "
1780 linker_error(prog, "tessellation evaluation shader defined with "
1792 linker_error(prog, "tessellation evaluation shader defined with "
1807 linker_error(prog,
1859 linker_error(prog, "fragment shader defined with conflicting "
1874 linker_error(prog, "fragment shader defined with conflicting "
1947 linker_error(prog, "geometry shader defined with conflicting "
1958 linker_error(prog, "geometry shader defined with conflicting "
1969 linker_error(prog, "geometry shader defined with conflicting "
1982 linker_error(prog, "geometry shader defined with conflicting "
1997 linker_error(prog,
2003 linker_error(prog,
2009 linker_error(prog,
2059 linker_error(prog, "compute shader defined with conflicting "
2078 linker_error(prog, "compute shader defined with both fixed and "
2092 linker_error(prog, "compute shader must contain a fixed or a variable "
2171 linker_error(prog, "function `%s' is multiply defined\n",
2199 linker_error(prog, "%s shader lacks `main'\n",
2611 linker_error(prog,
2671 linker_error(prog,
2768 linker_error(prog,
2803 linker_error(prog, "types do not match for aliased"
2816 linker_error(prog, "overlapping component is "
2827 linker_error(prog, "overlapping location is assigned "
2871 linker_error(prog, "too many %s (max %u)",
2887 linker_error(prog,
2926 linker_error(prog,
2951 linker_error(prog,
3078 linker_error(prog, "Too many %s shader texture samplers\n",
3091 linker_error(prog, "Too many %s shader default uniform block "
3105 linker_error(prog, "Too many %s shader uniform components\n",
3116 linker_error(prog, "Too many %s uniform blocks (%d/%d)\n",
3124 linker_error(prog, "Too many %s shader storage blocks (%d/%d)\n",
3131 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n",
3136 linker_error(prog, "Too many combined shader storage blocks (%d/%d)\n",
3144 linker_error(prog, "Uniform block %s too big (%d/%d)\n",
3154 linker_error(prog, "Shader storage block %s too big (%d/%d)\n",
3181 linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name);
3207 linker_error(prog, "Too many %s shader subroutine uniforms\n",
3230 linker_error(prog, "Too many %s shader image uniforms (%u > %u)\n",
3250 linker_error(prog, "Too many combined image uniforms\n");
3254 linker_error(prog, "Too many combined image uniforms, shader storage "
3280 linker_error(prog, "Out of memory during linking.\n");
3310 linker_error(prog,
3345 linker_error(prog, "Out of memory during linking.\n");
3367 linker_error(prog,
3400 linker_error(prog, "Out of memory during linking.\n");
3550 linker_error(prog, "Out of memory during linking.\n");
4149 linker_error(shProg, "Out of memory during linking.\n");
4156 linker_error(shProg, "Out of memory during linking.\n");
4394 linker_error(prog, msg, prog->IsES ? "ES" : "",
4429 linker_error(prog, "Too many subroutine functions declared.\n");
4451 linker_error(prog, "each subroutine index qualifier in the "
4623 linker_error(prog, "Transform feedback varyings specified, but "
4791 linker_error(prog, "no shaders attached to the program\n");
4819 linker_error(prog, "all shaders must use same shading "
4837 linker_error(prog, "all shaders must use same shading "
4850 linker_error(prog, "Geometry shader must be linked with "
4856 linker_error(prog, "Tessellation evaluation shader must be linked "
4862 linker_error(prog, "Tessellation control shader must be linked with "
4885 linker_error(prog, "Tessellation control shader must be linked with "
4894 linker_error(prog, "Compute shaders may not be linked with any other "
5125 linker_error(prog, "program lacks a vertex shader\n");
5127 linker_error(prog, "program lacks a fragment shader\n");