Home | History | Annotate | Download | only in nir

Lines Matching full:ssbo

208  * get an index and then pass that as the buffer index ubo/ssbo calls.
242 * SSBO atomic intrinsics
244 * All of the SSBO atomic memory operations read a value from memory,
251 * 0: The SSBO buffer index.
252 * 1: The offset into the SSBO buffer of the variable that the atomic
373 * memory. Loads from externally visible memory (UBO and SSBO) simply take a
383 * Some load operations such as UBO/SSBO load and per_vertex loads take an
384 * additional source to specify which UBO/SSBO/vertex to load from.
388 * varying slots and float units for fragment shader inputs. UBO and SSBO
409 LOAD(ssbo, 2, 0, xx, xx, xx, NIR_INTRINSIC_CAN_ELIMINATE)
423 * the value. SSBO and shared memory stores also have a write mask as
437 STORE(ssbo, 3, 1, WRMASK, xx, xx, 0)