Lines Matching full:shader
34 * Shader stages.
37 * The GLSL linker assumes that if i<j, then the j-th shader is
38 * executed later than the i-th shader.
53 * Translate a gl_shader_stage to a short shader stage name for debug
59 * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
70 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
120 * the aliased GL_NV_vertex_program shader attributes.
125 * include the OpenGL 2.0+ GLSL generic shader attributes.
178 * Indexes for vertex shader outputs, geometry shader inputs/outputs, and
179 * fragment shader inputs.
321 * \name Vertex shader system values
327 * Section 2.11.7 (Shader Execution), subsection Shader Inputs, of the
368 * Section 11.1.3.9 (Shader Inputs) of the OpenGL 4.4 core profile spec
384 * shader is not enabled, then the corresponding element is taken from
438 * \name Geometry shader system values
441 SYSTEM_VALUE_INVOCATION_ID, /**< (Also in Tessellation Control shader) */
445 * \name Fragment shader system values
457 * \name Tessellation Evaluation shader system values
468 * \name Compute shader system values
492 * shader input in GLSL.