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Lines Matching refs:shaders

92    assert(ppq->shaders[n]);
146 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */
147 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][2]);
178 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); /* passvs */
179 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][3]);
210 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */
211 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][4]);
283 ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, offsetvs, true,
286 ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, color1fs,
289 ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, depth1fs,
291 ppq->shaders[n][3] = pp_tgsi_to_state(ppq->p->pipe, tmp_text, false,
293 ppq->shaders[n][4] = pp_tgsi_to_state(ppq->p->pipe, neigh3fs, false,
349 * Short wrapper to free the mlaa filter resources. Shaders are freed in