Lines Matching full:sview
2336 Note that the swizzle on SVIEW (src1) determines texel swizzling
2347 Example: ``SAMPLE TEMP[0], TEMP[1], SVIEW[0], SAMP[0]``
2358 Example: ``SAMPLE_I TEMP[0], TEMP[1], SVIEW[0]``
2412 Example: ``SAMPLE_B TEMP[0], TEMP[1], SVIEW[0], SAMP[0], TEMP[2].x``
2427 Example: ``SAMPLE_C TEMP[0], TEMP[1], SVIEW[0].r, SAMP[0], TEMP[2].x``
2436 Example: ``SAMPLE_C_LZ TEMP[0], TEMP[1], SVIEW[0].r, SAMP[0], TEMP[2].x``
2447 Example: ``SAMPLE_D TEMP[0], TEMP[1], SVIEW[0], SAMP[0], TEMP[2], TEMP[3]``
2456 Example: ``SAMPLE_L TEMP[0], TEMP[1], SVIEW[0], SAMP[0], TEMP[2].x``
2479 Example: ``SVIEWINFO TEMP[0], TEMP[1].x, SVIEW[0]``
3366 DCL SVIEW[#], resource, type(s)
3368 Declares a shader input sampler view and assigns it to a SVIEW[#]
3377 which take an explicit SVIEW[#] source register), there may be optionally
3378 SVIEW[#] declarations. In this case, the SVIEW index is implied by the
3379 SAMP index, and there must be a corresponding SVIEW[#] declaration for
3383 where integer textures are sampled, SVIEW[#] declarations should be