Lines Matching full:rebind
210 if (svga->rebind.flags.rendertargets) {
217 if (svga->rebind.flags.texture_samplers) {
224 if (svga->rebind.flags.vs) {
231 if (svga->rebind.flags.fs) {
356 /* rebind the shader resources if needed */
357 if (svga->rebind.flags.texture_samplers) {
370 svga->rebind.flags.texture_samplers = FALSE;
389 /* Rebind the default constant buffer if needed */
390 if (svga->rebind.flags.constbufs) {
413 if (svga->rebind.flags.constbufs) {
424 svga->rebind.flags.constbufs = FALSE;
438 * same buffers, we shouldn't have to rebind them.
481 if (svga->rebind.val) {
490 /* Rebind stream output targets */
495 /* No need to explicitly rebind index buffer and vertex buffers here.