Lines Matching refs:prog
158 (vc4->prog.fs->fs_threaded ?
166 cl_u8(&shader_rec, vc4->prog.fs->num_inputs);
167 cl_reloc(job, &job->shader_rec, &shader_rec, vc4->prog.fs->bo, 0);
172 cl_u8(&shader_rec, vc4->prog.vs->vattrs_live);
173 cl_u8(&shader_rec, vc4->prog.vs->vattr_offsets[8]);
174 cl_reloc(job, &job->shader_rec, &shader_rec, vc4->prog.vs->bo, 0);
179 cl_u8(&shader_rec, vc4->prog.cs->vattrs_live);
180 cl_u8(&shader_rec, vc4->prog.cs->vattr_offsets[8]);
181 cl_reloc(job, &job->shader_rec, &shader_rec, vc4->prog.cs->bo, 0);
202 cl_u8(&shader_rec, vc4->prog.vs->vattr_offsets[i]);
203 cl_u8(&shader_rec, vc4->prog.cs->vattr_offsets[i]);
233 vc4_write_uniforms(vc4, vc4->prog.fs,
236 vc4_write_uniforms(vc4, vc4->prog.vs,
239 vc4_write_uniforms(vc4, vc4->prog.cs,
325 vc4->prog.cs->uniform_dirty_bits |
326 vc4->prog.vs->uniform_dirty_bits |
327 vc4->prog.fs->uniform_dirty_bits)) ||