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60          * uniform load.  We represent these in QIR as a separate write
61 * destination so we can tell if the sideband uniform is present.
220 * uniform contents.
224 * Indicates that the program's uniform contents are used as an index
225 * into the GL uniform storage.
247 * A reference to a texture config parameter 0 uniform.
249 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
256 * A reference to a texture config parameter 1 uniform.
258 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
265 /** A reference to a texture config parameter 2 cubemap stride uniform */
291 /* Placeholder uniform that will be updated by the kernel when used by
445 /** Number of uniform areas declared in ubo_ranges. */
447 /** Number of uniform areas used for indirect addressed loads. */