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61    case PIPE_CAP_NPOT_TEXTURES:
63 case PIPE_CAP_TWO_SIDED_STENCIL:
65 case PIPE_CAP_SM3:
67 case PIPE_CAP_ANISOTROPIC_FILTER:
69 case PIPE_CAP_POINT_SPRITE:
71 case PIPE_CAP_MAX_RENDER_TARGETS:
73 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
75 case PIPE_CAP_OCCLUSION_QUERY:
77 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
79 case PIPE_CAP_TEXTURE_SHADOW_MAP:
81 case PIPE_CAP_TEXTURE_SWIZZLE:
83 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
85 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
87 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
89 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
91 case PIPE_CAP_INDEP_BLEND_ENABLE:
93 case PIPE_CAP_INDEP_BLEND_FUNC:
95 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
96 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
97 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
98 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
100 case PIPE_CAP_DEPTH_CLIP_DISABLE:
102 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
104 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
105 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
107 case PIPE_CAP_PRIMITIVE_RESTART:
109 case PIPE_CAP_SHADER_STENCIL_EXPORT:
111 case PIPE_CAP_TGSI_INSTANCEID:
112 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
114 case PIPE_CAP_SEAMLESS_CUBE_MAP:
116 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
118 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
120 case PIPE_CAP_MIN_TEXEL_OFFSET:
121 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
126 case PIPE_CAP_CONDITIONAL_RENDER:
128 case PIPE_CAP_TEXTURE_BARRIER:
130 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
132 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
133 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
135 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
137 case PIPE_CAP_GLSL_FEATURE_LEVEL:
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
141 case PIPE_CAP_COMPUTE:
143 case PIPE_CAP_USER_VERTEX_BUFFERS:
145 case PIPE_CAP_USER_INDEX_BUFFERS:
146 case PIPE_CAP_USER_CONSTANT_BUFFERS:
148 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
150 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
151 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
153 case PIPE_CAP_START_INSTANCE:
155 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
156 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
157 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
158 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
159 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
161 case PIPE_CAP_QUERY_TIMESTAMP:
163 case PIPE_CAP_QUERY_TIME_ELAPSED:
165 case PIPE_CAP_TGSI_TEXCOORD:
167 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
169 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
171 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
173 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
175 case PIPE_CAP_CUBE_MAP_ARRAY:
177 case PIPE_CAP_TEXTURE_MULTISAMPLE:
179 case PIPE_CAP_MAX_VIEWPORTS:
181 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
183 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
184 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
185 case PIPE_CAP_ENDIANNESS:
187 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
188 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
190 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
192 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
194 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
196 case PIPE_CAP_TEXTURE_QUERY_LOD:
198 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
200 case PIPE_CAP_TEXTURE_GATHER_SM5:
201 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
202 case PIPE_CAP_SAMPLE_SHADING:
203 case PIPE_CAP_FAKE_SW_MSAA:
204 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
205 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
206 case PIPE_CAP_MAX_VERTEX_STREAMS:
207 case PIPE_CAP_DRAW_INDIRECT:
208 case PIPE_CAP_MULTI_DRAW_INDIRECT:
209 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
210 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
211 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
212 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
213 case PIPE_CAP_SAMPLER_VIEW_TARGET:
214 case PIPE_CAP_CLIP_HALFZ:
215 case PIPE_CAP_VERTEXID_NOBASE:
216 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
217 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
218 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
219 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
220 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
221 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
222 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
223 case PIPE_CAP_DEPTH_BOUNDS_TEST:
224 case PIPE_CAP_TGSI_TXQS:
225 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
226 case PIPE_CAP_SHAREABLE_SHADERS:
227 case PIPE_CAP_CLEAR_TEXTURE:
228 case PIPE_CAP_DRAW_PARAMETERS:
229 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
230 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
231 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
232 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
233 case PIPE_CAP_INVALIDATE_BUFFER:
234 case PIPE_CAP_GENERATE_MIPMAP:
235 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
236 case PIPE_CAP_QUERY_BUFFER_OBJECT:
237 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
238 case PIPE_CAP_STRING_MARKER:
239 case PIPE_CAP_QUERY_MEMORY_INFO:
240 case PIPE_CAP_PCI_GROUP:
241 case PIPE_CAP_PCI_BUS:
242 case PIPE_CAP_PCI_DEVICE:
243 case PIPE_CAP_PCI_FUNCTION:
244 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
245 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
246 case PIPE_CAP_CULL_DISTANCE:
247 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
248 case PIPE_CAP_TGSI_VOTE:
249 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
250 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
251 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
252 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
253 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
254 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
255 case PIPE_CAP_TGSI_FS_FBFETCH:
257 case PIPE_CAP_VENDOR_ID:
259 case PIPE_CAP_DEVICE_ID:
261 case PIPE_CAP_ACCELERATED:
263 case PIPE_CAP_UMA:
264 case PIPE_CAP_VIDEO_MEMORY:
266 case PIPE_CAP_NATIVE_FENCE_FD:
280 case PIPE_SHADER_FRAGMENT:
281 case PIPE_SHADER_VERTEX:
282 case PIPE_SHADER_GEOMETRY:
284 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
285 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
286 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
287 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
289 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
290 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
291 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
293 case PIPE_SHADER_CAP_MAX_INPUTS:
298 case PIPE_SHADER_CAP_MAX_OUTPUTS:
300 // case PIPE_SHADER_CAP_MAX_CONSTS:
302 case PIPE_SHADER_CAP_MAX_TEMPS:
304 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
306 // case PIPE_SHADER_CAP_MAX_ADDRS:
308 case PIPE_SHADER_CAP_MAX_PREDS:
310 case PIPE_SHADER_CAP_SUBROUTINES:
312 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
314 case PIPE_SHADER_CAP_INTEGERS:
316 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
318 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
320 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
333 case PIPE_CAPF_MAX_LINE_WIDTH:
335 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
337 case PIPE_CAPF_MAX_POINT_WIDTH:
339 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
341 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
343 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
345 case PIPE_CAPF_GUARD_BAND_LEFT:
346 case PIPE_CAPF_GUARD_BAND_TOP:
347 case PIPE_CAPF_GUARD_BAND_RIGHT:
348 case PIPE_CAPF_GUARD_BAND_BOTTOM: