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Lines Matching refs:caps

72       return vscreen->caps.caps.v1.max_render_targets;
74 return vscreen->caps.caps.v1.max_dual_source_render_targets;
76 return vscreen->caps.caps.v1.bset.occlusion_query;
78 return vscreen->caps.caps.v1.bset.mirror_clamp;
92 return vscreen->caps.caps.v1.bset.indep_blend_enable;
94 return vscreen->caps.caps.v1.bset.indep_blend_func;
99 return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
101 return vscreen->caps.caps.v1.bset.depth_clip_disable;
103 return vscreen->caps.caps.v1.max_streamout_buffers;
108 return vscreen->caps.caps.v1.bset.primitive_restart;
110 return vscreen->caps.caps.v1.bset.shader_stencil_export;
115 return vscreen->caps.caps.v1.bset.seamless_cube_map;
117 return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
119 return vscreen->caps.caps.v1.max_texture_array_layers;
127 return vscreen->caps.caps.v1.bset.conditional_render;
134 return vscreen->caps.caps.v1.bset.color_clamping;
138 return vscreen->caps.caps.v1.glsl_level;
152 return vscreen->caps.caps.v1.bset.streamout_pause_resume;
154 return vscreen->caps.caps.v1.bset.start_instance;
170 return vscreen->caps.caps.v1.max_tbo_size > 0;
176 return vscreen->caps.caps.v1.bset.cube_map_array;
178 return vscreen->caps.caps.v1.bset.texture_multisample;
180 return vscreen->caps.caps.v1.max_viewports;
182 return vscreen->caps.caps.v1.max_tbo_size;
197 return vscreen->caps.caps.v1.bset.texture_query_lod;
199 return vscreen->caps.caps.v1.max_texture_gather_components;
294 if (vscreen->caps.caps.v1.glsl_level < 150)
305 return vscreen->caps.caps.v1.max_uniform_blocks;
315 return vscreen->caps.caps.v1.glsl_level >= 130;
372 if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
429 if (!vscreen->caps.caps.v1.bset.texture_multisample)
431 if (sample_count > vscreen->caps.caps.v1.max_samples)
455 if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small)))
502 if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small)))
590 vws->get_caps(vws, &screen->caps);