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Lines Matching full:levels

36                        UINT EdgeLength, UINT Levels,
51 DBG("This=%p pParams=%p EdgeLength=%u Levels=%u Usage=%d "
53 This, pParams, EdgeLength, Levels, Usage,
62 (Pool != D3DPOOL_SYSTEMMEM && Levels <= 1), D3DERR_INVALIDCALL);
65 Levels = 0;
87 if (Levels)
88 info->last_level = Levels - 1;
141 * cube textures in which order the faces/levels should be in memory
339 UINT EdgeLength, UINT Levels,
347 EdgeLength, Levels,