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Lines Matching full:changed

2020         state->ff.changed.transform[State / 32] |= 1 << (State % 32);
2021 state->changed.group |= NINE_STATE_FF;
2094 state->changed.group |= NINE_STATE_FF_MATERIAL;
2139 state->changed.group |= NINE_STATE_FF_LIGHTING;
2185 nine_state_light_enable(&state->ff, &state->changed.group, Index, Enable);
2230 state->changed.ucp |= 1 << Index;
2264 /* only need to record changed render states for stateblocks */
2265 state->changed.rs[State / 32] |= 1 << (State % 32);
2266 state->changed.group |= nine_render_state_group[State];
2321 dst->changed.group =
2326 dst->changed.group |=
2331 memcpy(dst->changed.rs,
2332 nine_render_states_vertex, sizeof(dst->changed.rs));
2333 nine_ranges_insert(&dst->changed.vs_const_f, 0, This->may_swvp ? NINE_MAX_CONST_F_SWVP : This->max_vs_const_f,
2335 nine_ranges_insert(&dst->changed.vs_const_i, 0, This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I,
2337 nine_ranges_insert(&dst->changed.vs_const_b, 0, This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B,
2340 dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET;
2355 dst->changed.group |=
2360 memcpy(dst->changed.rs,
2361 nine_render_states_pixel, sizeof(dst->changed.rs));
2362 nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f,
2364 dst->changed.ps_const_i = 0xffff;
2365 dst->changed.ps_const_b = 0xffff;
2367 dst->changed.sampler[s] |= 0x1ffe;
2369 dst->ff.changed.tex_stage[s][0] |= 0xffffffff;
2370 dst->ff.changed.tex_stage[s][1] |= 0xffffffff;
2374 dst->changed.group |=
2384 memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t));
2385 dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1;
2386 dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
2387 dst->changed.stream_freq = dst->changed.vtxbuf;
2388 dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
2389 dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1;
2494 state->changed.texture |= 1 << Stage;
2495 state->changed.group |= NINE_STATE_TEXTURE;
2545 state->changed.group |= NINE_STATE_PS1X_SHADER;
2546 state->changed.group |= NINE_STATE_FF_PSSTAGES;
2547 state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
2593 state->changed.group |= NINE_STATE_SAMPLER;
2594 state->changed.sampler[Sampler] |= 1 << Type;
2692 state->changed.group |= NINE_STATE_SCISSOR;
3130 state->changed.group |= NINE_STATE_VDECL;
3216 state->changed.group |= NINE_STATE_VS;
3263 nine_ranges_insert(&state->changed.vs_const_f,
3267 state->changed.group |= NINE_STATE_VS_CONST;
3343 nine_ranges_insert(&state->changed.vs_const_i,
3346 state->changed.group |= NINE_STATE_VS_CONST;
3418 nine_ranges_insert(&state->changed.vs_const_b,
3421 state->changed.group |= NINE_STATE_VS_CONST;
3469 state->changed.vtxbuf |= 1 << StreamNumber;
3536 state->changed.stream_freq |= 1 << StreamNumber;
3538 state->changed.group |= NINE_STATE_STREAMFREQ;
3572 state->changed.group |= NINE_STATE_IDXBUF;
3631 state->changed.group |= NINE_STATE_PS | NINE_STATE_FB;
3677 nine_ranges_insert(&state->changed.ps_const_f,
3681 state->changed.group |= NINE_STATE_PS_CONST;
3754 state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
3755 state->changed.group |= NINE_STATE_PS_CONST;
3823 state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister;
3824 state->changed.group |= NINE_STATE_PS_CONST;