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Lines Matching refs:shaders

186    sh_prog->Shaders = malloc(2 * sizeof(struct gl_shader *));
187 sh_prog->Shaders[0] =
189 sh_prog->Shaders[1] =
435 * writing our shaders varying based on the user's context choice, when
1840 * of texture mapping and polygon rendering and GLSL shaders.
3095 _mesa_meta_setup_blit_shader(ctx, target, false, &decompress->shaders);