Home | History | Annotate | Download | only in i915

Lines Matching refs:Const

149 extern const struct tnl_pipeline_stage *intel_pipeline[];
153 const struct gl_config * mesaVis,
197 ctx->Const.MaxTextureUnits = I915_TEX_UNITS;
198 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = I915_TEX_UNITS;
199 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = I915_TEX_UNITS;
200 ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS;
201 ctx->Const.MaxVarying = I915_TEX_UNITS;
202 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents =
203 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = ctx->Const.MaxVarying * 4;
204 ctx->Const.MaxCombinedTextureImageUnits =
205 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
206 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
211 ctx->Const.MaxTextureLevels = 12;
212 ctx->Const.Max3DTextureLevels = 9;
213 ctx->Const.MaxCubeTextureLevels = 12;
214 ctx->Const.MaxTextureRectSize = (1 << 11);
215 ctx->Const.MaxTextureUnits = I915_TEX_UNITS;
217 ctx->Const.MaxTextureMaxAnisotropy = 4.0;
224 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = I915_MAX_TEMPORARY;
225 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 11; /* 8 tex, 2 color, fog */
226 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = I915_MAX_CONSTANT;
227 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = I915_MAX_ALU_INSN;
228 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = I915_MAX_TEX_INSN;
229 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = (I915_MAX_ALU_INSN +
231 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections =
233 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0; /* I don't think we have one */
234 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams =
235 MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters,
236 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams);
241 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat.RangeMin = 127;
242 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat.RangeMax = 127;
243 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat.Precision = 23;
244 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowFloat = ctx->Const.Program[MESA_SHADER_FRAGMENT].HighFloat =
245 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat;
246 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt.RangeMin = 24;
247 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt.RangeMax = 24;
248 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt.Precision = 0;
249 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt =
250 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt;
257 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectSampler =
260 struct gl_shader_compiler_options *const fs_options =
261 & ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
271 ctx->Const.MaxDrawBuffers = 1;
272 ctx->Const.QueryCounterBits.SamplesPassed = 0;
274 _tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12,